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authorJason Ekstrand <[email protected]>2017-05-05 14:31:41 -0700
committerJason Ekstrand <[email protected]>2017-05-09 15:08:07 -0700
commit037ce253b17e9133bec166283c4764d42915e05f (patch)
treea0b6ff63e184cd923ce08876f87bea5b82f91053 /src/intel/compiler/brw_vec4_tes.h
parent2e9916ea0410385534dc3ff45cd476143a4e2041 (diff)
i965/vec4: Delete the system value infastructure
The only thing still using it is INVOCATION_ID for geometry shaders. That's easily enough inlined into the nir_intrinsic_load_invocation_id handling code. Reviewed-by: Alejandro PiƱeiro <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_vec4_tes.h')
-rw-r--r--src/intel/compiler/brw_vec4_tes.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/intel/compiler/brw_vec4_tes.h b/src/intel/compiler/brw_vec4_tes.h
index 31a28f35974..7da3e5fa6cc 100644
--- a/src/intel/compiler/brw_vec4_tes.h
+++ b/src/intel/compiler/brw_vec4_tes.h
@@ -47,8 +47,6 @@ public:
int shader_time_index);
protected:
- virtual dst_reg *make_reg_for_system_value(int location);
- virtual void nir_setup_system_value_intrinsic(nir_intrinsic_instr *instr);
virtual void nir_emit_intrinsic(nir_intrinsic_instr *instr);
virtual void setup_payload();