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authorJason Ekstrand <[email protected]>2019-02-26 18:05:34 -0600
committerJason Ekstrand <[email protected]>2019-04-19 19:56:42 +0000
commit83b943cc2f2408087795ee2bd984477a1749a530 (patch)
tree3738c9ebfa9d4a5107675ddd8b5f7714ae4a1609 /src/intel/compiler/brw_vec4_tes.cpp
parenta9241edfa3ed1ccf9b5635d1313d88e532d46cd5 (diff)
anv: Make all VkDeviceMemory BOs resident permanently
We spend a lot of time in the driver adding things to hash sets to track residency. The reality is that a properly built Vulkan app uses large memory objects and sub-allocates from them. In a typical frame, most of if not all of those allocations are going to be resident for the entire frame so we're really not saving ourselves much by tracking fine-grained residency. Just throwing everything in the validation list does make it a little bit more expensive inside the kernel to walk the list and ensure that all our VA is in order. However, without relocations, the overhead of that is pretty small. If we ever do run into a memory pressure situation where the fine- grained residency could even potentially help, we would likely be swapping one page out to make room for another within the draw call and performance is totally lost at that point. We're better off swapping out other apps and just letting ours run a whole frame. Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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