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authorJason Ekstrand <[email protected]>2017-05-05 14:31:41 -0700
committerJason Ekstrand <[email protected]>2017-05-09 15:08:07 -0700
commit037ce253b17e9133bec166283c4764d42915e05f (patch)
treea0b6ff63e184cd923ce08876f87bea5b82f91053 /src/intel/compiler/brw_vec4_tes.cpp
parent2e9916ea0410385534dc3ff45cd476143a4e2041 (diff)
i965/vec4: Delete the system value infastructure
The only thing still using it is INVOCATION_ID for geometry shaders. That's easily enough inlined into the nir_intrinsic_load_invocation_id handling code. Reviewed-by: Alejandro PiƱeiro <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_vec4_tes.cpp')
-rw-r--r--src/intel/compiler/brw_vec4_tes.cpp20
1 files changed, 0 insertions, 20 deletions
diff --git a/src/intel/compiler/brw_vec4_tes.cpp b/src/intel/compiler/brw_vec4_tes.cpp
index bcf9a87eb01..35aff0f4b78 100644
--- a/src/intel/compiler/brw_vec4_tes.cpp
+++ b/src/intel/compiler/brw_vec4_tes.cpp
@@ -45,26 +45,6 @@ vec4_tes_visitor::vec4_tes_visitor(const struct brw_compiler *compiler,
{
}
-
-dst_reg *
-vec4_tes_visitor::make_reg_for_system_value(int location)
-{
- return NULL;
-}
-
-void
-vec4_tes_visitor::nir_setup_system_value_intrinsic(nir_intrinsic_instr *instr)
-{
- switch (instr->intrinsic) {
- case nir_intrinsic_load_tess_level_outer:
- case nir_intrinsic_load_tess_level_inner:
- break;
- default:
- vec4_visitor::nir_setup_system_value_intrinsic(instr);
- }
-}
-
-
void
vec4_tes_visitor::setup_payload()
{