summaryrefslogtreecommitdiffstats
path: root/src/intel/compiler/brw_vec4_cse.cpp
diff options
context:
space:
mode:
authorJason Ekstrand <[email protected]>2018-07-24 10:08:20 -0700
committerJason Ekstrand <[email protected]>2018-08-23 21:44:14 -0500
commit02a5442dd7a76905ad906cd80e57c019a83144b0 (patch)
tree89d70b756cee590e5af54c469d19537e9076972f /src/intel/compiler/brw_vec4_cse.cpp
parentfa6417495c7096d337965345a0f2ad8a18115b19 (diff)
intel/nir: Use the new structure and array splitting passes
We call structure splitting once because it is guaranteed to split all the structures in the entire shader in one go. We call array splitting in the loop in case future optimizations turn indirects into direct dereferences and we can split more arrays. Shader-db results on Kaby Lake: total instructions in shared programs: 15177605 -> 15177605 (0.00%) instructions in affected programs: 0 -> 0 helped: 0 HURT: 0 This is unsurprising because nir_lower_vars_to_ssa already effectively does structure and array splitting internally. It doesn't actually split the variables but it's ability to reason about aliasing in the presence of arrays and structures and pick out scalars or vectors to be lowered to SSA values is fairly advanced. Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_vec4_cse.cpp')
0 files changed, 0 insertions, 0 deletions