diff options
author | Jason Ekstrand <[email protected]> | 2017-02-28 09:10:43 -0800 |
---|---|---|
committer | Emil Velikov <[email protected]> | 2017-03-13 11:16:34 +0000 |
commit | 700bebb958e93f4d472c383de62ced9db8e64bec (patch) | |
tree | 0075c098c56c338f38ba0db80b9dba3e7e268a17 /src/intel/compiler/brw_vec4_builder.h | |
parent | d0d4a5f43b4dd79bd7bfff7c7deaade10bfebf7c (diff) |
i965: Move the back-end compiler to src/intel/compiler
Mostly a dummy git mv with a couple of noticable parts:
- With the earlier header cleanups, nothing in src/intel depends
files from src/mesa/drivers/dri/i965/
- Both Autoconf and Android builds are addressed. Thanks to Mauro and
Tapani for the fixups in the latter
- brw_util.[ch] is not really compiler specific, so it's moved to i965.
v2:
- move brw_eu_defines.h instead of brw_defines.h
- remove no-longer applicable includes
- add missing vulkan/ prefix in the Android build (thanks Tapani)
v3:
- don't list brw_defines.h in src/intel/Makefile.sources (Jason)
- rebase on top of the oa patches
[Emil Velikov: commit message, various small fixes througout]
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_vec4_builder.h')
-rw-r--r-- | src/intel/compiler/brw_vec4_builder.h | 634 |
1 files changed, 634 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_vec4_builder.h b/src/intel/compiler/brw_vec4_builder.h new file mode 100644 index 00000000000..4c3efe8457b --- /dev/null +++ b/src/intel/compiler/brw_vec4_builder.h @@ -0,0 +1,634 @@ +/* -*- c++ -*- */ +/* + * Copyright © 2010-2015 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#ifndef BRW_VEC4_BUILDER_H +#define BRW_VEC4_BUILDER_H + +#include "brw_ir_vec4.h" +#include "brw_ir_allocator.h" + +namespace brw { + /** + * Toolbox to assemble a VEC4 IR program out of individual instructions. + * + * This object is meant to have an interface consistent with + * brw::fs_builder. They cannot be fully interchangeable because + * brw::fs_builder generates scalar code while brw::vec4_builder generates + * vector code. + */ + class vec4_builder { + public: + /** Type used in this IR to represent a source of an instruction. */ + typedef brw::src_reg src_reg; + + /** Type used in this IR to represent the destination of an instruction. */ + typedef brw::dst_reg dst_reg; + + /** Type used in this IR to represent an instruction. */ + typedef vec4_instruction instruction; + + /** + * Construct a vec4_builder that inserts instructions into \p shader. + */ + vec4_builder(backend_shader *shader, unsigned dispatch_width = 8) : + shader(shader), block(NULL), cursor(NULL), + _dispatch_width(dispatch_width), _group(0), + force_writemask_all(false), + annotation() + { + } + + /** + * Construct a vec4_builder that inserts instructions into \p shader + * before instruction \p inst in basic block \p block. The default + * execution controls and debug annotation are initialized from the + * instruction passed as argument. + */ + vec4_builder(backend_shader *shader, bblock_t *block, instruction *inst) : + shader(shader), block(block), cursor(inst), + _dispatch_width(inst->exec_size), _group(inst->group), + force_writemask_all(inst->force_writemask_all) + { + annotation.str = inst->annotation; + annotation.ir = inst->ir; + } + + /** + * Construct a vec4_builder that inserts instructions before \p cursor + * in basic block \p block, inheriting other code generation parameters + * from this. + */ + vec4_builder + at(bblock_t *block, exec_node *cursor) const + { + vec4_builder bld = *this; + bld.block = block; + bld.cursor = cursor; + return bld; + } + + /** + * Construct a vec4_builder appending instructions at the end of the + * instruction list of the shader, inheriting other code generation + * parameters from this. + */ + vec4_builder + at_end() const + { + return at(NULL, (exec_node *)&shader->instructions.tail_sentinel); + } + + /** + * Construct a builder specifying the default SIMD width and group of + * channel enable signals, inheriting other code generation parameters + * from this. + * + * \p n gives the default SIMD width, \p i gives the slot group used for + * predication and control flow masking in multiples of \p n channels. + */ + vec4_builder + group(unsigned n, unsigned i) const + { + assert(force_writemask_all || + (n <= dispatch_width() && i < dispatch_width() / n)); + vec4_builder bld = *this; + bld._dispatch_width = n; + bld._group += i * n; + return bld; + } + + /** + * Construct a builder with per-channel control flow execution masking + * disabled if \p b is true. If control flow execution masking is + * already disabled this has no effect. + */ + vec4_builder + exec_all(bool b = true) const + { + vec4_builder bld = *this; + if (b) + bld.force_writemask_all = true; + return bld; + } + + /** + * Construct a builder with the given debug annotation info. + */ + vec4_builder + annotate(const char *str, const void *ir = NULL) const + { + vec4_builder bld = *this; + bld.annotation.str = str; + bld.annotation.ir = ir; + return bld; + } + + /** + * Get the SIMD width in use. + */ + unsigned + dispatch_width() const + { + return _dispatch_width; + } + + /** + * Get the channel group in use. + */ + unsigned + group() const + { + return _group; + } + + /** + * Allocate a virtual register of natural vector size (four for this IR) + * and SIMD width. \p n gives the amount of space to allocate in + * dispatch_width units (which is just enough space for four logical + * components in this IR). + */ + dst_reg + vgrf(enum brw_reg_type type, unsigned n = 1) const + { + assert(dispatch_width() <= 32); + + if (n > 0) + return retype(dst_reg(VGRF, shader->alloc.allocate( + n * DIV_ROUND_UP(type_sz(type), 4))), + type); + else + return retype(null_reg_ud(), type); + } + + /** + * Create a null register of floating type. + */ + dst_reg + null_reg_f() const + { + return dst_reg(retype(brw_null_vec(dispatch_width()), + BRW_REGISTER_TYPE_F)); + } + + /** + * Create a null register of signed integer type. + */ + dst_reg + null_reg_d() const + { + return dst_reg(retype(brw_null_vec(dispatch_width()), + BRW_REGISTER_TYPE_D)); + } + + /** + * Create a null register of unsigned integer type. + */ + dst_reg + null_reg_ud() const + { + return dst_reg(retype(brw_null_vec(dispatch_width()), + BRW_REGISTER_TYPE_UD)); + } + + /** + * Insert an instruction into the program. + */ + instruction * + emit(const instruction &inst) const + { + return emit(new(shader->mem_ctx) instruction(inst)); + } + + /** + * Create and insert a nullary control instruction into the program. + */ + instruction * + emit(enum opcode opcode) const + { + return emit(instruction(opcode)); + } + + /** + * Create and insert a nullary instruction into the program. + */ + instruction * + emit(enum opcode opcode, const dst_reg &dst) const + { + return emit(instruction(opcode, dst)); + } + + /** + * Create and insert a unary instruction into the program. + */ + instruction * + emit(enum opcode opcode, const dst_reg &dst, const src_reg &src0) const + { + switch (opcode) { + case SHADER_OPCODE_RCP: + case SHADER_OPCODE_RSQ: + case SHADER_OPCODE_SQRT: + case SHADER_OPCODE_EXP2: + case SHADER_OPCODE_LOG2: + case SHADER_OPCODE_SIN: + case SHADER_OPCODE_COS: + return fix_math_instruction( + emit(instruction(opcode, dst, + fix_math_operand(src0)))); + + default: + return emit(instruction(opcode, dst, src0)); + } + } + + /** + * Create and insert a binary instruction into the program. + */ + instruction * + emit(enum opcode opcode, const dst_reg &dst, const src_reg &src0, + const src_reg &src1) const + { + switch (opcode) { + case SHADER_OPCODE_POW: + case SHADER_OPCODE_INT_QUOTIENT: + case SHADER_OPCODE_INT_REMAINDER: + return fix_math_instruction( + emit(instruction(opcode, dst, + fix_math_operand(src0), + fix_math_operand(src1)))); + + default: + return emit(instruction(opcode, dst, src0, src1)); + } + } + + /** + * Create and insert a ternary instruction into the program. + */ + instruction * + emit(enum opcode opcode, const dst_reg &dst, const src_reg &src0, + const src_reg &src1, const src_reg &src2) const + { + switch (opcode) { + case BRW_OPCODE_BFE: + case BRW_OPCODE_BFI2: + case BRW_OPCODE_MAD: + case BRW_OPCODE_LRP: + return emit(instruction(opcode, dst, + fix_3src_operand(src0), + fix_3src_operand(src1), + fix_3src_operand(src2))); + + default: + return emit(instruction(opcode, dst, src0, src1, src2)); + } + } + + /** + * Insert a preallocated instruction into the program. + */ + instruction * + emit(instruction *inst) const + { + inst->exec_size = dispatch_width(); + inst->group = group(); + inst->force_writemask_all = force_writemask_all; + inst->size_written = inst->exec_size * type_sz(inst->dst.type); + inst->annotation = annotation.str; + inst->ir = annotation.ir; + + if (block) + static_cast<instruction *>(cursor)->insert_before(block, inst); + else + cursor->insert_before(inst); + + return inst; + } + + /** + * Select \p src0 if the comparison of both sources with the given + * conditional mod evaluates to true, otherwise select \p src1. + * + * Generally useful to get the minimum or maximum of two values. + */ + instruction * + emit_minmax(const dst_reg &dst, const src_reg &src0, + const src_reg &src1, brw_conditional_mod mod) const + { + assert(mod == BRW_CONDITIONAL_GE || mod == BRW_CONDITIONAL_L); + + return set_condmod(mod, SEL(dst, fix_unsigned_negate(src0), + fix_unsigned_negate(src1))); + } + + /** + * Copy any live channel from \p src to the first channel of the result. + */ + src_reg + emit_uniformize(const src_reg &src) const + { + const vec4_builder ubld = exec_all(); + const dst_reg chan_index = + writemask(vgrf(BRW_REGISTER_TYPE_UD), WRITEMASK_X); + const dst_reg dst = vgrf(src.type); + + ubld.emit(SHADER_OPCODE_FIND_LIVE_CHANNEL, chan_index); + ubld.emit(SHADER_OPCODE_BROADCAST, dst, src, src_reg(chan_index)); + + return src_reg(dst); + } + + /** + * Assorted arithmetic ops. + * @{ + */ +#define ALU1(op) \ + instruction * \ + op(const dst_reg &dst, const src_reg &src0) const \ + { \ + return emit(BRW_OPCODE_##op, dst, src0); \ + } + +#define ALU2(op) \ + instruction * \ + op(const dst_reg &dst, const src_reg &src0, const src_reg &src1) const \ + { \ + return emit(BRW_OPCODE_##op, dst, src0, src1); \ + } + +#define ALU2_ACC(op) \ + instruction * \ + op(const dst_reg &dst, const src_reg &src0, const src_reg &src1) const \ + { \ + instruction *inst = emit(BRW_OPCODE_##op, dst, src0, src1); \ + inst->writes_accumulator = true; \ + return inst; \ + } + +#define ALU3(op) \ + instruction * \ + op(const dst_reg &dst, const src_reg &src0, const src_reg &src1, \ + const src_reg &src2) const \ + { \ + return emit(BRW_OPCODE_##op, dst, src0, src1, src2); \ + } + + ALU2(ADD) + ALU2_ACC(ADDC) + ALU2(AND) + ALU2(ASR) + ALU2(AVG) + ALU3(BFE) + ALU2(BFI1) + ALU3(BFI2) + ALU1(BFREV) + ALU1(CBIT) + ALU2(CMPN) + ALU3(CSEL) + ALU1(DIM) + ALU2(DP2) + ALU2(DP3) + ALU2(DP4) + ALU2(DPH) + ALU1(F16TO32) + ALU1(F32TO16) + ALU1(FBH) + ALU1(FBL) + ALU1(FRC) + ALU2(LINE) + ALU1(LZD) + ALU2(MAC) + ALU2_ACC(MACH) + ALU3(MAD) + ALU1(MOV) + ALU2(MUL) + ALU1(NOT) + ALU2(OR) + ALU2(PLN) + ALU1(RNDD) + ALU1(RNDE) + ALU1(RNDU) + ALU1(RNDZ) + ALU2(SAD2) + ALU2_ACC(SADA2) + ALU2(SEL) + ALU2(SHL) + ALU2(SHR) + ALU2_ACC(SUBB) + ALU2(XOR) + +#undef ALU3 +#undef ALU2_ACC +#undef ALU2 +#undef ALU1 + /** @} */ + + /** + * CMP: Sets the low bit of the destination channels with the result + * of the comparison, while the upper bits are undefined, and updates + * the flag register with the packed 16 bits of the result. + */ + instruction * + CMP(const dst_reg &dst, const src_reg &src0, const src_reg &src1, + brw_conditional_mod condition) const + { + /* Take the instruction: + * + * CMP null<d> src0<f> src1<f> + * + * Original gen4 does type conversion to the destination type + * before comparison, producing garbage results for floating + * point comparisons. + * + * The destination type doesn't matter on newer generations, + * so we set the type to match src0 so we can compact the + * instruction. + */ + return set_condmod(condition, + emit(BRW_OPCODE_CMP, retype(dst, src0.type), + fix_unsigned_negate(src0), + fix_unsigned_negate(src1))); + } + + /** + * Gen4 predicated IF. + */ + instruction * + IF(brw_predicate predicate) const + { + return set_predicate(predicate, emit(BRW_OPCODE_IF)); + } + + /** + * Gen6 IF with embedded comparison. + */ + instruction * + IF(const src_reg &src0, const src_reg &src1, + brw_conditional_mod condition) const + { + assert(shader->devinfo->gen == 6); + return set_condmod(condition, + emit(BRW_OPCODE_IF, + null_reg_d(), + fix_unsigned_negate(src0), + fix_unsigned_negate(src1))); + } + + /** + * Emit a linear interpolation instruction. + */ + instruction * + LRP(const dst_reg &dst, const src_reg &x, const src_reg &y, + const src_reg &a) const + { + if (shader->devinfo->gen >= 6) { + /* The LRP instruction actually does op1 * op0 + op2 * (1 - op0), so + * we need to reorder the operands. + */ + return emit(BRW_OPCODE_LRP, dst, a, y, x); + + } else { + /* We can't use the LRP instruction. Emit x*(1-a) + y*a. */ + const dst_reg y_times_a = vgrf(dst.type); + const dst_reg one_minus_a = vgrf(dst.type); + const dst_reg x_times_one_minus_a = vgrf(dst.type); + + MUL(y_times_a, y, a); + ADD(one_minus_a, negate(a), brw_imm_f(1.0f)); + MUL(x_times_one_minus_a, x, src_reg(one_minus_a)); + return ADD(dst, src_reg(x_times_one_minus_a), src_reg(y_times_a)); + } + } + + backend_shader *shader; + + protected: + /** + * Workaround for negation of UD registers. See comment in + * fs_generator::generate_code() for the details. + */ + src_reg + fix_unsigned_negate(const src_reg &src) const + { + if (src.type == BRW_REGISTER_TYPE_UD && src.negate) { + dst_reg temp = vgrf(BRW_REGISTER_TYPE_UD); + MOV(temp, src); + return src_reg(temp); + } else { + return src; + } + } + + /** + * Workaround for register access modes not supported by the ternary + * instruction encoding. + */ + src_reg + fix_3src_operand(const src_reg &src) const + { + /* Using vec4 uniforms in SIMD4x2 programs is difficult. You'd like to be + * able to use vertical stride of zero to replicate the vec4 uniform, like + * + * g3<0;4,1>:f - [0, 4][1, 5][2, 6][3, 7] + * + * But you can't, since vertical stride is always four in three-source + * instructions. Instead, insert a MOV instruction to do the replication so + * that the three-source instruction can consume it. + */ + + /* The MOV is only needed if the source is a uniform or immediate. */ + if (src.file != UNIFORM && src.file != IMM) + return src; + + if (src.file == UNIFORM && brw_is_single_value_swizzle(src.swizzle)) + return src; + + const dst_reg expanded = vgrf(src.type); + emit(VEC4_OPCODE_UNPACK_UNIFORM, expanded, src); + return src_reg(expanded); + } + + /** + * Workaround for register access modes not supported by the math + * instruction. + */ + src_reg + fix_math_operand(const src_reg &src) const + { + /* The gen6 math instruction ignores the source modifiers -- + * swizzle, abs, negate, and at least some parts of the register + * region description. + * + * Rather than trying to enumerate all these cases, *always* expand the + * operand to a temp GRF for gen6. + * + * For gen7, keep the operand as-is, except if immediate, which gen7 still + * can't use. + */ + if (shader->devinfo->gen == 6 || + (shader->devinfo->gen == 7 && src.file == IMM)) { + const dst_reg tmp = vgrf(src.type); + MOV(tmp, src); + return src_reg(tmp); + } else { + return src; + } + } + + /** + * Workaround other weirdness of the math instruction. + */ + instruction * + fix_math_instruction(instruction *inst) const + { + if (shader->devinfo->gen == 6 && + inst->dst.writemask != WRITEMASK_XYZW) { + const dst_reg tmp = vgrf(inst->dst.type); + MOV(inst->dst, src_reg(tmp)); + inst->dst = tmp; + + } else if (shader->devinfo->gen < 6) { + const unsigned sources = (inst->src[1].file == BAD_FILE ? 1 : 2); + inst->base_mrf = 1; + inst->mlen = sources; + } + + return inst; + } + + bblock_t *block; + exec_node *cursor; + + unsigned _dispatch_width; + unsigned _group; + bool force_writemask_all; + + /** Debug annotation info. */ + struct { + const char *str; + const void *ir; + } annotation; + }; +} + +#endif |