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authorJason Ekstrand <[email protected]>2017-11-06 17:01:56 -0800
committerJason Ekstrand <[email protected]>2017-11-07 10:37:52 -0800
commit4e79a77cdc65af621f77c685b01cd18ace187965 (patch)
tree79d291b7a36e77c79d088815b98ee821c8dae22b /src/intel/compiler/brw_vec4.h
parent16ada419d7c13bc96e299d3b17d756ec1af6f38a (diff)
intel/compiler: Move the destructor from vec4_visitor to backend_shader
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_vec4.h')
-rw-r--r--src/intel/compiler/brw_vec4.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/intel/compiler/brw_vec4.h b/src/intel/compiler/brw_vec4.h
index d828da02ea0..2e93ee2946f 100644
--- a/src/intel/compiler/brw_vec4.h
+++ b/src/intel/compiler/brw_vec4.h
@@ -72,7 +72,6 @@ public:
void *mem_ctx,
bool no_spills,
int shader_time_index);
- virtual ~vec4_visitor();
dst_reg dst_null_f()
{