diff options
author | Jason Ekstrand <[email protected]> | 2017-05-05 14:31:41 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2017-05-09 15:08:07 -0700 |
commit | 037ce253b17e9133bec166283c4764d42915e05f (patch) | |
tree | a0b6ff63e184cd923ce08876f87bea5b82f91053 /src/intel/compiler/brw_vec4.h | |
parent | 2e9916ea0410385534dc3ff45cd476143a4e2041 (diff) |
i965/vec4: Delete the system value infastructure
The only thing still using it is INVOCATION_ID for geometry shaders.
That's easily enough inlined into the nir_intrinsic_load_invocation_id
handling code.
Reviewed-by: Alejandro PiƱeiro <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_vec4.h')
-rw-r--r-- | src/intel/compiler/brw_vec4.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/intel/compiler/brw_vec4.h b/src/intel/compiler/brw_vec4.h index 0f92f343ce5..d828da02ea0 100644 --- a/src/intel/compiler/brw_vec4.h +++ b/src/intel/compiler/brw_vec4.h @@ -332,8 +332,6 @@ public: virtual void emit_nir_code(); virtual void nir_setup_uniforms(); - virtual void nir_setup_system_value_intrinsic(nir_intrinsic_instr *instr); - virtual void nir_setup_system_values(); virtual void nir_emit_impl(nir_function_impl *impl); virtual void nir_emit_cf_list(exec_list *list); virtual void nir_emit_if(nir_if *if_stmt); @@ -359,11 +357,8 @@ public: unsigned num_components = 4); src_reg get_indirect_offset(nir_intrinsic_instr *instr); - virtual dst_reg *make_reg_for_system_value(int location) = 0; - dst_reg *nir_locals; dst_reg *nir_ssa_values; - dst_reg *nir_system_values; protected: void emit_vertex(); |