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authorAntia Puentes <[email protected]>2018-04-28 14:09:22 +0200
committerAntia Puentes <[email protected]>2018-05-02 11:24:46 +0200
commit3a1df14a7b5c1652aa72eb6cf43e69ab447c6273 (patch)
treeb9aa5c98105b28027119cfaf2b2c2a611cdbdfbc /src/intel/compiler/brw_vec4.cpp
parent0fb204fac14cd2c7cf4a04f4060d4000bf5e3d35 (diff)
intel: activate the gl_BaseVertex lowering
Surplus code related to the basevertex is removed. The Vertex Elements contain now: * VE 1: <firstvertex, BaseInstance, VertexID, InstanceID> * VE 2: <DrawID, is_indexed_draw, 0, 0> Also fixes unreachable message. Fixes OpenGL CTS tests: * KHR-GL46.shader_draw_parameters_tests.ShaderDrawArraysInstancedParameters * KHR-GL46.shader_draw_parameters_tests.ShaderMultiDrawArraysParameters * KHR-GL46.shader_draw_parameters_tests.MultiDrawArraysIndirectCountParameters * KHR-GL46.shader_draw_parameters_tests.ShaderDrawArraysParameters * KHR-GL46.shader_draw_parameters_tests.ShaderMultiDrawArraysIndirectParameters Fixes Piglit tests: * arb_shader_draw_parameters-drawid-indirect baseinstance * arb_shader_draw_parameters-basevertex Reviewed-by: Jason Ekstrand <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102678
Diffstat (limited to 'src/intel/compiler/brw_vec4.cpp')
-rw-r--r--src/intel/compiler/brw_vec4.cpp7
1 files changed, 1 insertions, 6 deletions
diff --git a/src/intel/compiler/brw_vec4.cpp b/src/intel/compiler/brw_vec4.cpp
index 898df90225f..4464a913988 100644
--- a/src/intel/compiler/brw_vec4.cpp
+++ b/src/intel/compiler/brw_vec4.cpp
@@ -2825,8 +2825,7 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
* incoming vertex attribute. So, add an extra slot.
*/
if (shader->info.system_values_read &
- (BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX) |
- BITFIELD64_BIT(SYSTEM_VALUE_FIRST_VERTEX) |
+ (BITFIELD64_BIT(SYSTEM_VALUE_FIRST_VERTEX) |
BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE) |
BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) |
BITFIELD64_BIT(SYSTEM_VALUE_INSTANCE_ID))) {
@@ -2841,10 +2840,6 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
}
if (shader->info.system_values_read &
- BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX))
- prog_data->uses_basevertex = true;
-
- if (shader->info.system_values_read &
BITFIELD64_BIT(SYSTEM_VALUE_IS_INDEXED_DRAW))
prog_data->uses_is_indexed_draw = true;