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authorJason Ekstrand <[email protected]>2017-09-28 16:25:31 -0700
committerJason Ekstrand <[email protected]>2017-10-12 22:39:29 -0700
commit2975e4c56a7aeade5a324aa4d446f18cc176fa06 (patch)
treef08787f03d0781b1d7823095acabf3e86d5522ec /src/intel/compiler/brw_vec4.cpp
parentfaad828b16448c1008a1b15ac8d8a72b13005c09 (diff)
intel: Rewrite the world of push/pull params
This moves us away to the array of pointers model and onto a model where each param is represented by a generic uint32_t handle. We reserve 2^16 of these handles for builtins that get generated by somewhere inside the compiler and have well-defined meanings. Generic params have handles whose meanings are defined by the driver. The primary downside to this new approach is that it moves a little bit of the work that we would normally do at compile time to draw time. On my laptop this hurts OglBatch6 by no more than 1% and doesn't seem to have any measurable affect on OglBatch7. So, while this may come back to bite us, it doesn't look too bad. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_vec4.cpp')
-rw-r--r--src/intel/compiler/brw_vec4.cpp17
1 files changed, 7 insertions, 10 deletions
diff --git a/src/intel/compiler/brw_vec4.cpp b/src/intel/compiler/brw_vec4.cpp
index 9b9f5863721..8614886967c 100644
--- a/src/intel/compiler/brw_vec4.cpp
+++ b/src/intel/compiler/brw_vec4.cpp
@@ -698,10 +698,9 @@ vec4_visitor::pack_uniform_registers()
/* As the uniforms are going to be reordered, take the data from a temporary
* copy of the original param[].
*/
- gl_constant_value **param = ralloc_array(NULL, gl_constant_value*,
- stage_prog_data->nr_params);
+ uint32_t *param = ralloc_array(NULL, uint32_t, stage_prog_data->nr_params);
memcpy(param, stage_prog_data->param,
- sizeof(gl_constant_value*) * stage_prog_data->nr_params);
+ sizeof(uint32_t) * stage_prog_data->nr_params);
/* Now, figure out a packing of the live uniform vectors into our
* push constants. Start with dvec{3,4} because they are aligned to
@@ -907,7 +906,7 @@ vec4_visitor::move_push_constants_to_pull_constants()
pull_constant_loc[i / 4] = -1;
if (i >= max_uniform_components) {
- const gl_constant_value **values = &stage_prog_data->param[i];
+ uint32_t *values = &stage_prog_data->param[i];
/* Try to find an existing copy of this uniform in the pull
* constants if it was part of an array access already.
@@ -1764,11 +1763,10 @@ vec4_visitor::setup_uniforms(int reg)
*/
if (devinfo->gen < 6 && this->uniforms == 0) {
stage_prog_data->param =
- reralloc(NULL, stage_prog_data->param, const gl_constant_value *, 4);
+ reralloc(NULL, stage_prog_data->param, uint32_t, 4);
for (unsigned int i = 0; i < 4; i++) {
unsigned int slot = this->uniforms * 4 + i;
- static gl_constant_value zero = { 0.0 };
- stage_prog_data->param[slot] = &zero;
+ stage_prog_data->param[slot] = BRW_PARAM_BUILTIN_ZERO;
}
this->uniforms++;
@@ -2742,7 +2740,6 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
const struct brw_vs_prog_key *key,
struct brw_vs_prog_data *prog_data,
const nir_shader *src_shader,
- gl_clip_plane *clip_planes,
bool use_legacy_snorm_formula,
int shader_time_index,
unsigned *final_assembly_size,
@@ -2866,7 +2863,7 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
fs_visitor v(compiler, log_data, mem_ctx, key, &prog_data->base.base,
NULL, /* prog; Only used for TEXTURE_RECTANGLE on gen < 8 */
shader, 8, shader_time_index);
- if (!v.run_vs(clip_planes)) {
+ if (!v.run_vs()) {
if (error_str)
*error_str = ralloc_strdup(mem_ctx, v.fail_msg);
@@ -2895,7 +2892,7 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
prog_data->base.dispatch_mode = DISPATCH_MODE_4X2_DUAL_OBJECT;
vec4_vs_visitor v(compiler, log_data, key, prog_data,
- shader, clip_planes, mem_ctx,
+ shader, mem_ctx,
shader_time_index, use_legacy_snorm_formula);
if (!v.run()) {
if (error_str)