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authorKenneth Graunke <[email protected]>2016-11-29 02:47:15 -0800
committerKenneth Graunke <[email protected]>2017-07-13 20:18:30 -0700
commit4f586cd8f19a598a0f61f361840a358a7f99eaa0 (patch)
tree48b56301fd1bf422d1a554f402211c7015bc789b /src/intel/compiler/brw_vec4.cpp
parent6834b1ebe34aaa4b65e342556894e88826c839da (diff)
i965: Push UBO data, but don't use it just yet.
This patch starts uploading UBO data via 3DSTATE_CONSTANT_* packets, and updates the compiler to know that there's extra payload data, so things continue working. However, it still issues pull loads for all data. I wanted to separate the two aspects for greater bisectability. v2: Update for new intel_bufferobj_buffer parameter. Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_vec4.cpp')
-rw-r--r--src/intel/compiler/brw_vec4.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_vec4.cpp b/src/intel/compiler/brw_vec4.cpp
index 3de7d931dde..410922c62b2 100644
--- a/src/intel/compiler/brw_vec4.cpp
+++ b/src/intel/compiler/brw_vec4.cpp
@@ -1776,6 +1776,9 @@ vec4_visitor::setup_uniforms(int reg)
reg += ALIGN(uniforms, 2) / 2;
}
+ for (int i = 0; i < 4; i++)
+ reg += stage_prog_data->ubo_ranges[i].length;
+
stage_prog_data->nr_params = this->uniforms * 4;
prog_data->base.curb_read_length =