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author | Jose Maria Casanova Crespo <[email protected]> | 2017-07-01 08:16:01 +0200 |
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committer | Jose Maria Casanova Crespo <[email protected]> | 2017-12-06 08:57:18 +0100 |
commit | f1a9936ee1c7d2abe641eb785786c908c5ed799c (patch) | |
tree | a7a59655005f2c8d5d19c38dbf14e22a5174af02 /src/intel/compiler/brw_shader.cpp | |
parent | d038deaa400c819e5867d1e417849b124ccd07b3 (diff) |
i965/fs: Add byte scattered write message and fs support
v2: (Jason Ekstrand)
- Enable bit_size parameter to scattered messages to enable different
bitsizes byte/word/dword.
- Remove use of brw_send_indirect_scattered_message in favor of
brw_send_indirect_surface_message.
- Move scattered messages to surface messages namespace.
- Assert align1 for scattered messages and assume Gen8+.
- Inline brw_set_dp_byte_scattered_write.
v3: - Remove leftover newline (Topi Pohjolainen)
- Rename brw_data_size to brw_scattered_data_element and use
defines instead of an enum (Jason Ekstrand)
- Assert scattered write for Gen8+ and Haswell (Jason Ekstrand)
Signed-off-by: Jose Maria Casanova Crespo <[email protected]>
Signed-off-by: Alejandro PiƱeiro <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_shader.cpp')
-rw-r--r-- | src/intel/compiler/brw_shader.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_shader.cpp b/src/intel/compiler/brw_shader.cpp index d7d7616cf4f..209552e1b29 100644 --- a/src/intel/compiler/brw_shader.cpp +++ b/src/intel/compiler/brw_shader.cpp @@ -293,6 +293,11 @@ brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op) case SHADER_OPCODE_MEMORY_FENCE: return "memory_fence"; + case SHADER_OPCODE_BYTE_SCATTERED_WRITE: + return "byte_scattered_write"; + case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL: + return "byte_scattered_write_logical"; + case SHADER_OPCODE_LOAD_PAYLOAD: return "load_payload"; case FS_OPCODE_PACK: @@ -963,6 +968,8 @@ backend_instruction::has_side_effects() const case SHADER_OPCODE_GEN4_SCRATCH_WRITE: case SHADER_OPCODE_UNTYPED_SURFACE_WRITE: case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL: + case SHADER_OPCODE_BYTE_SCATTERED_WRITE: + case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL: case SHADER_OPCODE_TYPED_ATOMIC: case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL: case SHADER_OPCODE_TYPED_SURFACE_WRITE: |