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authorSamuel Pitoiset <[email protected]>2017-10-17 09:47:53 +0200
committerSamuel Pitoiset <[email protected]>2017-10-20 20:07:53 +0200
commit341529dbee5c2b17fdcb7990484a383459bed305 (patch)
tree0c59e373b7811225ca8b6d63be9065f05fa8930e /src/intel/compiler/brw_shader.cpp
parentaf6985b309ccaef4b055728aaba08cf233542990 (diff)
radv: use optimal packet order for draws
Ported from RadeonSI. The time where shaders are idle should be shorter now. This can give a little boost, like +6% with the dynamicubo Vulkan demo. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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