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author | Samuel Pitoiset <[email protected]> | 2017-10-17 09:47:53 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2017-10-20 20:07:53 +0200 |
commit | 341529dbee5c2b17fdcb7990484a383459bed305 (patch) | |
tree | 0c59e373b7811225ca8b6d63be9065f05fa8930e /src/intel/compiler/brw_shader.cpp | |
parent | af6985b309ccaef4b055728aaba08cf233542990 (diff) |
radv: use optimal packet order for draws
Ported from RadeonSI. The time where shaders are idle should
be shorter now. This can give a little boost, like +6% with
the dynamicubo Vulkan demo.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_shader.cpp')
0 files changed, 0 insertions, 0 deletions