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authorJason Ekstrand <[email protected]>2017-11-06 17:01:56 -0800
committerJason Ekstrand <[email protected]>2017-11-07 10:37:52 -0800
commit4e79a77cdc65af621f77c685b01cd18ace187965 (patch)
tree79d291b7a36e77c79d088815b98ee821c8dae22b /src/intel/compiler/brw_shader.cpp
parent16ada419d7c13bc96e299d3b17d756ec1af6f38a (diff)
intel/compiler: Move the destructor from vec4_visitor to backend_shader
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_shader.cpp')
-rw-r--r--src/intel/compiler/brw_shader.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_shader.cpp b/src/intel/compiler/brw_shader.cpp
index 971ff4f608c..b27a71c3c27 100644
--- a/src/intel/compiler/brw_shader.cpp
+++ b/src/intel/compiler/brw_shader.cpp
@@ -673,6 +673,10 @@ backend_shader::backend_shader(const struct brw_compiler *compiler,
stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
}
+backend_shader::~backend_shader()
+{
+}
+
bool
backend_reg::equals(const backend_reg &r) const
{