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authorJason Ekstrand <[email protected]>2017-08-21 21:27:19 -0700
committerJason Ekstrand <[email protected]>2017-11-07 10:37:52 -0800
commit6411defdcd6f560e74eaaaf3266f9efbb6dd81da (patch)
treef359e9537d6a34d436b6ffbb5aac6410bacd3af2 /src/intel/compiler/brw_reg.h
parent4e79a77cdc65af621f77c685b01cd18ace187965 (diff)
intel/cs: Re-run final NIR optimizations for each SIMD size
With the advent of SPIR-V subgroup operations, compute shaders will have to be slightly different depending on the SIMD size at which they execute. In order to allow us to do dispatch-width specific things in NIR, we re-run the final NIR stages for each sIMD width. One side-effect of this change is that we start rallocing fs_visitors which means we need DECLARE_RALLOC_CXX_OPERATORS. Reviewed-by: Iago Toral Quiroga <[email protected]>
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