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authorKenneth Graunke <[email protected]>2016-01-02 03:21:28 -0800
committerKenneth Graunke <[email protected]>2017-07-13 19:56:49 -0700
commit6d28c6e52cfd76855c1368560dd90f12493e2580 (patch)
treed94e2e3a9961a6d02a582851485cca73dc2a2f95 /src/intel/compiler/brw_nir.h
parent2a5e4f15efb7be113cbc310bb7d809578153953d (diff)
i965: Select ranges of UBO data to be uploaded as push constants.
This adds a NIR pass that decides which portions of UBOS we should upload as push constants, rather than pull constants. v2: Switch to uint16_t for the UBO block number, because we may have a lot of them in Vulkan (suggested by Jason). Add more comments about bitfield trickery (requested by Matt). v3: Skip vec4 stages for now...I haven't finished wiring up support in the vec4 backend, and so pushing the data but not using it will just be wasteful. Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_nir.h')
-rw-r--r--src/intel/compiler/brw_nir.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_nir.h b/src/intel/compiler/brw_nir.h
index 5d866b86ac8..560027c3662 100644
--- a/src/intel/compiler/brw_nir.h
+++ b/src/intel/compiler/brw_nir.h
@@ -142,6 +142,10 @@ void brw_nir_setup_glsl_uniforms(nir_shader *shader,
void brw_nir_setup_arb_uniforms(nir_shader *shader, struct gl_program *prog,
struct brw_stage_prog_data *stage_prog_data);
+void brw_nir_analyze_ubo_ranges(const struct brw_compiler *compiler,
+ nir_shader *nir,
+ struct brw_ubo_range out_ranges[4]);
+
bool brw_nir_opt_peephole_ffma(nir_shader *shader);
#define BRW_NIR_FRAG_OUTPUT_INDEX_SHIFT 0