diff options
author | Jason Ekstrand <[email protected]> | 2017-05-04 16:36:26 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2017-05-09 15:08:07 -0700 |
commit | 2e9916ea0410385534dc3ff45cd476143a4e2041 (patch) | |
tree | b7c3849ad780370ccfaa1516ea72ecec33e2c3c1 /src/intel/compiler/brw_nir.h | |
parent | e31042ab40442b06a5226de85aa91bf9c652a099 (diff) |
i965/vec4: Use NIR to do GS input remapping
We're already doing this in the FS back-end. This just does the same
thing in the vec4 back-end.
Reviewed-by: Alejandro PiƱeiro <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_nir.h')
-rw-r--r-- | src/intel/compiler/brw_nir.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/intel/compiler/brw_nir.h b/src/intel/compiler/brw_nir.h index 6d9d86f98c6..5d866b86ac8 100644 --- a/src/intel/compiler/brw_nir.h +++ b/src/intel/compiler/brw_nir.h @@ -100,7 +100,7 @@ bool brw_nir_lower_intrinsics(nir_shader *nir, void brw_nir_lower_vs_inputs(nir_shader *nir, bool use_legacy_snorm_formula, const uint8_t *vs_attrib_wa_flags); -void brw_nir_lower_vue_inputs(nir_shader *nir, bool is_scalar, +void brw_nir_lower_vue_inputs(nir_shader *nir, const struct brw_vue_map *vue_map); void brw_nir_lower_tes_inputs(nir_shader *nir, const struct brw_vue_map *vue); void brw_nir_lower_fs_inputs(nir_shader *nir, |