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authorAndres Gomez <[email protected]>2019-07-12 18:17:01 +0300
committerAndres Gomez <[email protected]>2019-07-12 16:15:20 +0000
commitf4d2be03b11482cc56c163d303e9bb6a34abfc01 (patch)
tree4c58058e7a96fdef6d4ef28aebe402dd0a5454c8 /src/intel/compiler/brw_nir.c
parent9aadd5d6883667425156bd2dc2aacd040986632f (diff)
intel/compiler: remove abandoned comments
c8665005: ("intel/compiler: Don't always require precise lowering of flrp") forgot to remove some comments that didn't apply any more after the change. Signed-off-by: Andres Gomez <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_nir.c')
-rw-r--r--src/intel/compiler/brw_nir.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c
index 2d46b87de6c..ef387e51601 100644
--- a/src/intel/compiler/brw_nir.c
+++ b/src/intel/compiler/brw_nir.c
@@ -557,9 +557,6 @@ brw_nir_optimize(nir_shader *nir, const struct brw_compiler *compiler,
OPT(nir_opt_constant_folding);
if (lower_flrp != 0) {
- /* To match the old behavior, set always_precise only for scalar
- * shader stages.
- */
if (OPT(nir_lower_flrp,
lower_flrp,
false /* always_precise */,