diff options
author | Andres Gomez <[email protected]> | 2019-07-12 18:17:01 +0300 |
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committer | Andres Gomez <[email protected]> | 2019-07-12 16:15:20 +0000 |
commit | f4d2be03b11482cc56c163d303e9bb6a34abfc01 (patch) | |
tree | 4c58058e7a96fdef6d4ef28aebe402dd0a5454c8 /src/intel/compiler/brw_nir.c | |
parent | 9aadd5d6883667425156bd2dc2aacd040986632f (diff) |
intel/compiler: remove abandoned comments
c8665005: ("intel/compiler: Don't always require precise lowering of flrp")
forgot to remove some comments that didn't apply any more after the
change.
Signed-off-by: Andres Gomez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_nir.c')
-rw-r--r-- | src/intel/compiler/brw_nir.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c index 2d46b87de6c..ef387e51601 100644 --- a/src/intel/compiler/brw_nir.c +++ b/src/intel/compiler/brw_nir.c @@ -557,9 +557,6 @@ brw_nir_optimize(nir_shader *nir, const struct brw_compiler *compiler, OPT(nir_opt_constant_folding); if (lower_flrp != 0) { - /* To match the old behavior, set always_precise only for scalar - * shader stages. - */ if (OPT(nir_lower_flrp, lower_flrp, false /* always_precise */, |