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authorJason Ekstrand <[email protected]>2017-05-03 16:53:40 -0700
committerJason Ekstrand <[email protected]>2017-05-09 15:07:47 -0700
commitca4d1928023755d099578b7354bf763b8fa4a0f8 (patch)
treecad0a2c1183a6590ad94321386f2c545874b5109 /src/intel/compiler/brw_nir.c
parent24e6fba50010d9d1efce0d9d3cbcf61dc3aebf0e (diff)
i965/fs: Lower gl_VertexID and friends to inputs at the NIR level
NIR calls these system values but they come in from the VF unit as vertex data. It's terribly convenient to just be able to treat them as such in the back-end. Reviewed-by: Alejandro PiƱeiro <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_nir.c')
-rw-r--r--src/intel/compiler/brw_nir.c75
1 files changed, 73 insertions, 2 deletions
diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c
index 2c44d8f1828..a9d909e8db0 100644
--- a/src/intel/compiler/brw_nir.c
+++ b/src/intel/compiler/brw_nir.c
@@ -259,18 +259,84 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
if (!is_scalar)
return;
+ /* Whether or not we have any system generated values. gl_DrawID is not
+ * included here as it lives in its own vec4.
+ */
+ const bool has_sgvs =
+ nir->info.system_values_read &
+ (BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX) |
+ BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE) |
+ BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) |
+ BITFIELD64_BIT(SYSTEM_VALUE_INSTANCE_ID));
+
+ const unsigned num_inputs = _mesa_bitcount_64(nir->info.inputs_read);
+
nir_foreach_function(function, nir) {
if (!function->impl)
continue;
+ nir_builder b;
+ nir_builder_init(&b, function->impl);
+
nir_foreach_block(block, function->impl) {
- nir_foreach_instr(instr, block) {
+ nir_foreach_instr_safe(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
- if (intrin->intrinsic == nir_intrinsic_load_input) {
+ switch (intrin->intrinsic) {
+ case nir_intrinsic_load_base_vertex:
+ case nir_intrinsic_load_base_instance:
+ case nir_intrinsic_load_vertex_id_zero_base:
+ case nir_intrinsic_load_instance_id:
+ case nir_intrinsic_load_draw_id: {
+ b.cursor = nir_after_instr(&intrin->instr);
+
+ /* gl_VertexID and friends are stored by the VF as the last
+ * vertex element. We convert them to load_input intrinsics at
+ * the right location.
+ */
+ nir_intrinsic_instr *load =
+ nir_intrinsic_instr_create(nir, nir_intrinsic_load_input);
+ load->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
+
+ nir_intrinsic_set_base(load, num_inputs);
+ switch (intrin->intrinsic) {
+ case nir_intrinsic_load_base_vertex:
+ nir_intrinsic_set_component(load, 0);
+ break;
+ case nir_intrinsic_load_base_instance:
+ nir_intrinsic_set_component(load, 1);
+ break;
+ case nir_intrinsic_load_vertex_id_zero_base:
+ nir_intrinsic_set_component(load, 2);
+ break;
+ case nir_intrinsic_load_instance_id:
+ nir_intrinsic_set_component(load, 3);
+ break;
+ case nir_intrinsic_load_draw_id:
+ /* gl_DrawID is stored right after gl_VertexID and friends
+ * if any of them exist.
+ */
+ nir_intrinsic_set_base(load, num_inputs + has_sgvs);
+ nir_intrinsic_set_component(load, 0);
+ break;
+ default:
+ unreachable("Invalid system value intrinsic");
+ }
+
+ load->num_components = 1;
+ nir_ssa_dest_init(&load->instr, &load->dest, 1, 32, NULL);
+ nir_builder_instr_insert(&b, &load->instr);
+
+ nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
+ nir_src_for_ssa(&load->dest.ssa));
+ nir_instr_remove(&intrin->instr);
+ break;
+ }
+
+ case nir_intrinsic_load_input: {
/* Attributes come in a contiguous block, ordered by their
* gl_vert_attrib value. That means we can compute the slot
* number for an attribute by masking out the enabled attributes
@@ -280,6 +346,11 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
int slot = _mesa_bitcount_64(nir->info.inputs_read &
BITFIELD64_MASK(attr));
nir_intrinsic_set_base(intrin, slot);
+ break;
+ }
+
+ default:
+ break; /* Nothing to do */
}
}
}