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authorJason Ekstrand <[email protected]>2017-05-03 16:41:43 -0700
committerJason Ekstrand <[email protected]>2017-05-09 15:07:47 -0700
commit36764b6923620f3e3c5f547b12d1201e1498c9c6 (patch)
treee1e2571ba1e4036a1d8ef047619e04f1c1946f01 /src/intel/compiler/brw_nir.c
parentb86dba8a0eee6be283a96481c0c2b1fb1e882824 (diff)
i965/nir: Inline remap_vs_attrs
Now that we have nice block iterators, there's no good reason for this to be off on it's own. While we're here, we convert to using the NIR const index getters/setters instead of whacking const_index values directly. Reviewed-by: Alejandro PiƱeiro <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_nir.c')
-rw-r--r--src/intel/compiler/brw_nir.c56
1 files changed, 26 insertions, 30 deletions
diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c
index 1bd6d02aaef..f5b66121176 100644
--- a/src/intel/compiler/brw_nir.c
+++ b/src/intel/compiler/brw_nir.c
@@ -97,30 +97,6 @@ add_const_offset_to_base(nir_shader *nir, nir_variable_mode mode)
}
static bool
-remap_vs_attrs(nir_block *block, shader_info *nir_info)
-{
- nir_foreach_instr(instr, block) {
- if (instr->type != nir_instr_type_intrinsic)
- continue;
-
- nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
-
- if (intrin->intrinsic == nir_intrinsic_load_input) {
- /* Attributes come in a contiguous block, ordered by their
- * gl_vert_attrib value. That means we can compute the slot
- * number for an attribute by masking out the enabled attributes
- * before it and counting the bits.
- */
- int attr = intrin->const_index[0];
- int slot = _mesa_bitcount_64(nir_info->inputs_read &
- BITFIELD64_MASK(attr));
- intrin->const_index[0] = 4 * slot;
- }
- }
- return true;
-}
-
-static bool
remap_inputs_with_vue_map(nir_block *block, const struct brw_vue_map *vue_map)
{
nir_foreach_instr(instr, block) {
@@ -277,13 +253,33 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
brw_nir_apply_attribute_workarounds(nir, use_legacy_snorm_formula,
vs_attrib_wa_flags);
- if (is_scalar) {
- /* Finally, translate VERT_ATTRIB_* values into the actual registers. */
+ /* The last step is to remap VERT_ATTRIB_* to actual registers and we only
+ * do that for scalar shaders at the moment.
+ */
+ if (!is_scalar)
+ return;
- nir_foreach_function(function, nir) {
- if (function->impl) {
- nir_foreach_block(block, function->impl) {
- remap_vs_attrs(block, &nir->info);
+ nir_foreach_function(function, nir) {
+ if (!function->impl)
+ continue;
+
+ nir_foreach_block(block, function->impl) {
+ nir_foreach_instr(instr, block) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+
+ nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
+
+ if (intrin->intrinsic == nir_intrinsic_load_input) {
+ /* Attributes come in a contiguous block, ordered by their
+ * gl_vert_attrib value. That means we can compute the slot
+ * number for an attribute by masking out the enabled attributes
+ * before it and counting the bits.
+ */
+ int attr = nir_intrinsic_base(intrin);
+ int slot = _mesa_bitcount_64(nir->info.inputs_read &
+ BITFIELD64_MASK(attr));
+ nir_intrinsic_set_base(intrin, 4 * slot);
}
}
}