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authorAntia Puentes <[email protected]>2018-04-28 14:09:22 +0200
committerAntia Puentes <[email protected]>2018-05-02 11:24:46 +0200
commit3a1df14a7b5c1652aa72eb6cf43e69ab447c6273 (patch)
treeb9aa5c98105b28027119cfaf2b2c2a611cdbdfbc /src/intel/compiler/brw_nir.c
parent0fb204fac14cd2c7cf4a04f4060d4000bf5e3d35 (diff)
intel: activate the gl_BaseVertex lowering
Surplus code related to the basevertex is removed. The Vertex Elements contain now: * VE 1: <firstvertex, BaseInstance, VertexID, InstanceID> * VE 2: <DrawID, is_indexed_draw, 0, 0> Also fixes unreachable message. Fixes OpenGL CTS tests: * KHR-GL46.shader_draw_parameters_tests.ShaderDrawArraysInstancedParameters * KHR-GL46.shader_draw_parameters_tests.ShaderMultiDrawArraysParameters * KHR-GL46.shader_draw_parameters_tests.MultiDrawArraysIndirectCountParameters * KHR-GL46.shader_draw_parameters_tests.ShaderDrawArraysParameters * KHR-GL46.shader_draw_parameters_tests.ShaderMultiDrawArraysIndirectParameters Fixes Piglit tests: * arb_shader_draw_parameters-drawid-indirect baseinstance * arb_shader_draw_parameters-basevertex Reviewed-by: Jason Ekstrand <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102678
Diffstat (limited to 'src/intel/compiler/brw_nir.c')
-rw-r--r--src/intel/compiler/brw_nir.c5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c
index a624deb6d2a..9998c59586e 100644
--- a/src/intel/compiler/brw_nir.c
+++ b/src/intel/compiler/brw_nir.c
@@ -238,8 +238,7 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
*/
const bool has_sgvs =
nir->info.system_values_read &
- (BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX) |
- BITFIELD64_BIT(SYSTEM_VALUE_FIRST_VERTEX) |
+ (BITFIELD64_BIT(SYSTEM_VALUE_FIRST_VERTEX) |
BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE) |
BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) |
BITFIELD64_BIT(SYSTEM_VALUE_INSTANCE_ID));
@@ -261,7 +260,6 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
switch (intrin->intrinsic) {
- case nir_intrinsic_load_base_vertex:
case nir_intrinsic_load_first_vertex:
case nir_intrinsic_load_base_instance:
case nir_intrinsic_load_vertex_id_zero_base:
@@ -280,7 +278,6 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
nir_intrinsic_set_base(load, num_inputs);
switch (intrin->intrinsic) {
- case nir_intrinsic_load_base_vertex:
case nir_intrinsic_load_first_vertex:
nir_intrinsic_set_component(load, 0);
break;