diff options
author | Jason Ekstrand <[email protected]> | 2017-09-29 17:57:32 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2017-11-07 10:37:52 -0800 |
commit | 80ddfab2f54d7cd9dd4b93d2fbfa239f061a1f2b (patch) | |
tree | ae7d48e61d34f58d19bc7958b1cb31f3d87a8bed /src/intel/compiler/brw_fs_nir.cpp | |
parent | 25f7453c9e6dc7c947b936bdac86680c332362bf (diff) |
intel/cs: Rework the way thread local ID is handled
Previously, brw_nir_lower_intrinsics added the param and then emitted a
load_uniform intrinsic to load it directly. This commit switches things
over to use a specific NIR intrinsic for the thread id. The one thing I
don't like about this approach is that we have to copy thread_local_id
over to the new visitor in import_uniforms.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_fs_nir.cpp')
-rw-r--r-- | src/intel/compiler/brw_fs_nir.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_fs_nir.cpp b/src/intel/compiler/brw_fs_nir.cpp index 04b6e5119a2..77d8bae4db6 100644 --- a/src/intel/compiler/brw_fs_nir.cpp +++ b/src/intel/compiler/brw_fs_nir.cpp @@ -88,6 +88,16 @@ fs_visitor::nir_setup_uniforms() } uniforms = nir->num_uniforms / 4; + + if (stage == MESA_SHADER_COMPUTE) { + /* Add a uniform for the thread local id. It must be the last uniform + * on the list. + */ + assert(uniforms == prog_data->nr_params); + uint32_t *param = brw_stage_prog_data_add_params(prog_data, 1); + *param = BRW_PARAM_BUILTIN_THREAD_LOCAL_ID; + thread_local_id = fs_reg(UNIFORM, uniforms++, BRW_REGISTER_TYPE_UD); + } } static bool @@ -3412,6 +3422,10 @@ fs_visitor::nir_emit_cs_intrinsic(const fs_builder &bld, cs_prog_data->uses_barrier = true; break; + case nir_intrinsic_load_intel_thread_local_id: + bld.MOV(retype(dest, BRW_REGISTER_TYPE_UD), thread_local_id); + break; + case nir_intrinsic_load_local_invocation_id: case nir_intrinsic_load_work_group_id: { gl_system_value sv = nir_system_value_from_intrinsic(instr->intrinsic); |