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authorJason Ekstrand <[email protected]>2017-08-24 11:40:31 -0700
committerJason Ekstrand <[email protected]>2017-11-07 10:37:52 -0800
commit295605c930270a5b90f847b79474507d8b0c9e9c (patch)
tree1ad33ed0da14147d207cb16682fb800a790cf6a0 /src/intel/compiler/brw_fs.h
parent6411defdcd6f560e74eaaaf3266f9efbb6dd81da (diff)
intel/cs: Push subgroup ID instead of base thread ID
We're going to want subgroup ID for SPIR-V subgroups eventually anyway. We really only want to push one and calculate the other from it. It makes a bit more sense to push the subgroup ID because it's simpler to calculate and because it's a real API thing. The only advantage to pushing the base thread ID is to avoid a single SHL in the shader. Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_fs.h')
-rw-r--r--src/intel/compiler/brw_fs.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/intel/compiler/brw_fs.h b/src/intel/compiler/brw_fs.h
index f51a4d8889b..40dd83f45e4 100644
--- a/src/intel/compiler/brw_fs.h
+++ b/src/intel/compiler/brw_fs.h
@@ -315,7 +315,7 @@ public:
*/
int *push_constant_loc;
- fs_reg thread_local_id;
+ fs_reg subgroup_id;
fs_reg frag_depth;
fs_reg frag_stencil;
fs_reg sample_mask;