diff options
author | Jason Ekstrand <[email protected]> | 2017-08-21 18:42:41 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2017-11-07 10:37:52 -0800 |
commit | b299ded02eccfa94aede65086bd1ad254aaa5180 (patch) | |
tree | dac5963f2b20449b08cbca5d0c521fd938bac9f4 /src/intel/compiler/brw_fs.cpp | |
parent | 103081c9a9912a11b47077b8e25efdbbb3d65e10 (diff) |
intel/fs: use pull constant locations to check for first compile of a shader
Before, we bailing in assign_constant_locations based on the minimum
dispatch size. The more direct thing to do is simply to check for
whether or not we have constant locations and bail if we do. For
nir_setup_uniforms, it's completely safe to do it multiple times because
we just copy a value from the NIR shader.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_fs.cpp')
-rw-r--r-- | src/intel/compiler/brw_fs.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp index c2907bf40b0..71fd8bf2f06 100644 --- a/src/intel/compiler/brw_fs.cpp +++ b/src/intel/compiler/brw_fs.cpp @@ -1956,8 +1956,10 @@ void fs_visitor::assign_constant_locations() { /* Only the first compile gets to decide on locations. */ - if (dispatch_width != min_dispatch_width) + if (push_constant_loc) { + assert(pull_constant_loc); return; + } bool is_live[uniforms]; memset(is_live, 0, sizeof(is_live)); |