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author | Matt Turner <[email protected]> | 2017-06-22 12:21:52 -0700 |
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committer | Matt Turner <[email protected]> | 2017-07-20 16:56:49 -0700 |
commit | 30b72f41267c7359e1809d2874c76effe661049b (patch) | |
tree | ff22a41c796365c46dc45cd946fdd73978b968cf /src/intel/compiler/brw_fs.cpp | |
parent | 742cc6118a8d76870c707667a945269122aa0f21 (diff) |
i965/vec4: Lower ARB_shader_group_vote intrinsics
I don't expect anyone is going to care about using this in vec4 programs
(vertex/tessellation/geometry on Gen6/7), no one has come up with a good
way to implement it much less test it.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_fs.cpp')
0 files changed, 0 insertions, 0 deletions