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authorJason Ekstrand <[email protected]>2017-09-29 11:30:25 -0700
committerJason Ekstrand <[email protected]>2017-10-12 22:39:31 -0700
commit8d90e2883954eb7022cf8fc98be3773cc5513e7b (patch)
tree0dd35f769a6cd39c9f44e48768df13182090b48b /src/intel/compiler/brw_fs.cpp
parent29737eac985cf028b19d977cb8fa0d7320cf91cf (diff)
intel/compiler: Allocate pull_param in assign_constant_locations
Now that everything is nicely ralloc'd, we can allocate the pull_param array in assign_constant_locations instead of higher up. We can also re-allocate the param array so that it's exactly the needed size. This should save us some memory because we're not allocating the total needed param space for both push and pull. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_fs.cpp')
-rw-r--r--src/intel/compiler/brw_fs.cpp15
1 files changed, 9 insertions, 6 deletions
diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp
index c08e28d166a..f9e7385afdf 100644
--- a/src/intel/compiler/brw_fs.cpp
+++ b/src/intel/compiler/brw_fs.cpp
@@ -2084,14 +2084,17 @@ fs_visitor::assign_constant_locations()
if (thread_local_id_index >= 0)
push_constant_loc[thread_local_id_index] = num_push_constants++;
- /* As the uniforms are going to be reordered, take the data from a temporary
- * copy of the original param[].
+ /* As the uniforms are going to be reordered, stash the old array and
+ * create two new arrays for push/pull params.
*/
- uint32_t *param = ralloc_array(NULL, uint32_t, stage_prog_data->nr_params);
- memcpy(param, stage_prog_data->param,
- sizeof(uint32_t) * stage_prog_data->nr_params);
+ uint32_t *param = stage_prog_data->param;
stage_prog_data->nr_params = num_push_constants;
- stage_prog_data->nr_pull_params = num_pull_constants;
+ stage_prog_data->param = ralloc_array(NULL, uint32_t, num_push_constants);
+ if (num_pull_constants > 0) {
+ stage_prog_data->nr_pull_params = num_pull_constants;
+ stage_prog_data->pull_param = ralloc_array(NULL, uint32_t,
+ num_pull_constants);
+ }
/* Now that we know how many regular uniforms we'll push, reduce the
* UBO push ranges so we don't exceed the 3DSTATE_CONSTANT limits.