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authorJason Ekstrand <[email protected]>2019-02-21 10:14:17 -0600
committerJason Ekstrand <[email protected]>2019-02-28 16:58:20 -0600
commitaeaba24fcb98839be73a59f6bb74a39523d79a3d (patch)
treeed108ed75c232405b247442ca594758d236c70d9 /src/intel/compiler/brw_eu_defines.h
parenta04c73721591d4b8174f32e5d1fe5db2a5157ea4 (diff)
intel/compiler: Drop unused surface opcodes
The unused typed surface read/write support in the vec4 back-end has been dropped and the fs back-end now uses SHADER_OPCODE_SEND for all image and buffer ops. There's no reason to keep these opcodes around anymore. Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_eu_defines.h')
-rw-r--r--src/intel/compiler/brw_eu_defines.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/intel/compiler/brw_eu_defines.h b/src/intel/compiler/brw_eu_defines.h
index 05649344f48..bd5e71e1419 100644
--- a/src/intel/compiler/brw_eu_defines.h
+++ b/src/intel/compiler/brw_eu_defines.h
@@ -404,7 +404,6 @@ enum opcode {
*/
SHADER_OPCODE_UNTYPED_ATOMIC,
SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL,
- SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT,
SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL,
SHADER_OPCODE_UNTYPED_SURFACE_READ,
SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL,
@@ -426,11 +425,8 @@ enum opcode {
SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL,
SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL,
- SHADER_OPCODE_TYPED_ATOMIC,
SHADER_OPCODE_TYPED_ATOMIC_LOGICAL,
- SHADER_OPCODE_TYPED_SURFACE_READ,
SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL,
- SHADER_OPCODE_TYPED_SURFACE_WRITE,
SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL,
SHADER_OPCODE_RND_MODE,
@@ -442,9 +438,7 @@ enum opcode {
* opcode, but instead of taking a single payload blog they expect their
* arguments separately as individual sources, like untyped write/read.
*/
- SHADER_OPCODE_BYTE_SCATTERED_READ,
SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL,
- SHADER_OPCODE_BYTE_SCATTERED_WRITE,
SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL,
SHADER_OPCODE_MEMORY_FENCE,