diff options
author | Jason Ekstrand <[email protected]> | 2019-02-21 10:14:17 -0600 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2019-02-28 16:58:20 -0600 |
commit | aeaba24fcb98839be73a59f6bb74a39523d79a3d (patch) | |
tree | ed108ed75c232405b247442ca594758d236c70d9 /src/intel/compiler/brw_eu_defines.h | |
parent | a04c73721591d4b8174f32e5d1fe5db2a5157ea4 (diff) |
intel/compiler: Drop unused surface opcodes
The unused typed surface read/write support in the vec4 back-end has
been dropped and the fs back-end now uses SHADER_OPCODE_SEND for all
image and buffer ops. There's no reason to keep these opcodes around
anymore.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_eu_defines.h')
-rw-r--r-- | src/intel/compiler/brw_eu_defines.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/intel/compiler/brw_eu_defines.h b/src/intel/compiler/brw_eu_defines.h index 05649344f48..bd5e71e1419 100644 --- a/src/intel/compiler/brw_eu_defines.h +++ b/src/intel/compiler/brw_eu_defines.h @@ -404,7 +404,6 @@ enum opcode { */ SHADER_OPCODE_UNTYPED_ATOMIC, SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL, - SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT, SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL, SHADER_OPCODE_UNTYPED_SURFACE_READ, SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL, @@ -426,11 +425,8 @@ enum opcode { SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL, SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL, - SHADER_OPCODE_TYPED_ATOMIC, SHADER_OPCODE_TYPED_ATOMIC_LOGICAL, - SHADER_OPCODE_TYPED_SURFACE_READ, SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL, - SHADER_OPCODE_TYPED_SURFACE_WRITE, SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL, SHADER_OPCODE_RND_MODE, @@ -442,9 +438,7 @@ enum opcode { * opcode, but instead of taking a single payload blog they expect their * arguments separately as individual sources, like untyped write/read. */ - SHADER_OPCODE_BYTE_SCATTERED_READ, SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL, - SHADER_OPCODE_BYTE_SCATTERED_WRITE, SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL, SHADER_OPCODE_MEMORY_FENCE, |