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author | Jason Ekstrand <[email protected]> | 2019-03-04 16:11:57 -0600 |
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committer | Jason Ekstrand <[email protected]> | 2019-03-06 17:24:57 +0000 |
commit | 656ace3dd85b2eb8c565383763a00d059519df4c (patch) | |
tree | 809e4a320d3c4e8ceb38e1586603daa8f36bf503 /src/intel/compiler/brw_eu_compact.c | |
parent | e02959f442ed6546fb632a153ffc32848968038f (diff) |
intel/nir: Move 64-bit lowering later
Now that we have a loop unrolling cost function and loop unrolling isn't
going to kill us the moment we have a 64-bit op in a loop, we can go
ahead and move 64-bit lowering later. This gives us the opportunity to
do more optimizations and actually let the full optimizer run even on
64-bit ops rather than hoping one round of opt_algebraic will fix
everything. This substantially reduces both fp64 shader compile times
and the resulting code size. On the vs-isnan-dvec test from piglit:
Before this commit:
1684.63s user 17.29s system 99% cpu 28:28.24 total
101479 instructions. 0 loops. 802452 cycles. 79:369 spills:fills.
Peak memory usage (according to massif): 1.435 GB
After this commit:
179.64s user 7.75s system 99% cpu 3:07.92 total
57316 instructions. 0 loops. 459287 cycles. 0:0 spills:fills.
Peak memory usage (according to massif): 531.0 MB
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_eu_compact.c')
0 files changed, 0 insertions, 0 deletions