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authorFrancisco Jerez <[email protected]>2016-04-25 17:02:05 -0700
committerJason Ekstrand <[email protected]>2018-06-28 13:19:38 -0700
commit244a0ff3a8b47ae1aca549a801baafbeb5712213 (patch)
tree08c4b9bf8551a72006eba2660cc06bfc9d2b2df1 /src/intel/compiler/brw_compiler.h
parent2d7d652d5c02f8b68ba72490ac041d3a8235212a (diff)
i965: Add plumbing for shader time in 32-wide FS dispatch mode.
Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_compiler.h')
-rw-r--r--src/intel/compiler/brw_compiler.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_compiler.h b/src/intel/compiler/brw_compiler.h
index d3d1f35d016..1b9589c231a 100644
--- a/src/intel/compiler/brw_compiler.h
+++ b/src/intel/compiler/brw_compiler.h
@@ -1312,6 +1312,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
struct gl_program *prog,
int shader_time_index8,
int shader_time_index16,
+ int shader_time_index32,
bool allow_spilling,
bool use_rep_send, struct brw_vue_map *vue_map,
char **error_str);