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author | Jason Ekstrand <[email protected]> | 2017-08-21 19:30:24 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2017-11-07 10:37:52 -0800 |
commit | b1a9cdede4b500560ba6b44761296f09b4a7558f (patch) | |
tree | 6da76b6d01dfdffeb6cb269d0d5fa7e9d5ae1b59 /src/intel/compiler/brw_compiler.h | |
parent | 1077981eb56f63b595c3bd74ab8af2e11af2a8eb (diff) |
intel/cs: Drop max_dispatch_width checks from compile_cs
The only things that adjust fs_visitor::max_dispatch_width are render
target writes which don't happen in compute shaders so they're
pointless.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_compiler.h')
0 files changed, 0 insertions, 0 deletions