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authorTimothy Arceri <[email protected]>2017-08-09 13:34:07 +1000
committerTimothy Arceri <[email protected]>2017-08-11 15:44:15 +1000
commit9d41ec21826b1c19da69a183b3c0ce535bfd7b10 (patch)
treed4033f866db74362976588119aca1ba18a3ea0d0 /src/intel/compiler/brw_compiler.h
parent77f5221233ea427b622af46831feed438e0dd59e (diff)
glsl: stop cloning builtin fuctions _mesa_glsl_find_builtin_function()
The cloning was introduced in f81ede469910d to fix a problem with shaders including IR that was owned by builtins. However the approach of cloning the whole function each time we reference a builtin lead to a significant reduction in the GLSL IR compilers performance. The previous patch fixes the ownership problem in a more precise way. So we can now remove this cloning. Testing on a Ryzen 7 1800X shows a ~15% decreases in compiling the Deus Ex: Mankind Divided shaders on radeonsi (which take 5min+ on some machines). Looking just at the GLSL IR compiler the speed up is ~40%. Tested-by: Dieter Nützel <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_compiler.h')
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