diff options
author | Jordan Justen <[email protected]> | 2018-07-25 14:31:05 -0700 |
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committer | Jordan Justen <[email protected]> | 2018-08-01 23:49:16 -0700 |
commit | 8fcdb71d8c9e6a0d9d9b70550bb764b654377714 (patch) | |
tree | 91ce70041ce4f5cf91697c7535f8b586e6fb6f84 /src/intel/compiler/brw_compiler.h | |
parent | 3887700dfd7597fba654a4a713c274213a4a8755 (diff) |
intel/compiler: Add brw_get_compiler_config_value for disk cache
During code review, Jason pointed out that:
2b3064c0731 "i965, anv: Use INTEL_DEBUG for disk_cache driver flags"
Didn't account for INTEL_SCALER_* environment variables.
To fix this, let the compiler return the disk_cache driver flags.
Another possible fix would be to pull the INTEL_SCALER_* into
INTEL_DEBUG bits, but as we are currently using 41 of 64 bits, I
didn't think it was a good use of 4 more of these bits. (5 since
INTEL_PRECISE_TRIG needs to be accounted for as well.)
Cc: Jason Ekstrand <[email protected]>
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_compiler.h')
-rw-r--r-- | src/intel/compiler/brw_compiler.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_compiler.h b/src/intel/compiler/brw_compiler.h index 4797c9cf06d..c510d34ce2e 100644 --- a/src/intel/compiler/brw_compiler.h +++ b/src/intel/compiler/brw_compiler.h @@ -1214,6 +1214,18 @@ DEFINE_PROG_DATA_DOWNCAST(sf) struct brw_compiler * brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo); +/** + * Returns a compiler configuration for use with disk shader cache + * + * This value only needs to change for settings that can cause different + * program generation between two runs on the same hardware. + * + * For example, it doesn't need to be different for gen 8 and gen 9 hardware, + * but it does need to be different if INTEL_DEBUG=nocompact is or isn't used. + */ +uint64_t +brw_get_compiler_config_value(const struct brw_compiler *compiler); + unsigned brw_prog_data_size(gl_shader_stage stage); |