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authorJason Ekstrand <[email protected]>2017-03-18 12:02:45 -0700
committerJason Ekstrand <[email protected]>2017-05-26 07:58:01 -0700
commit18e18a1863583ea35445d8add8c726d22e126b68 (patch)
tree055a442df4e002a36362dca17c2594c8a314a470 /src/intel/compiler/brw_clip_util.c
parent9fb8a8775bf2b122811fdbe2389435dfeafa1fa0 (diff)
i965: Move clip program compilation to the compiler
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_clip_util.c')
-rw-r--r--src/intel/compiler/brw_clip_util.c469
1 files changed, 469 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_clip_util.c b/src/intel/compiler/brw_clip_util.c
new file mode 100644
index 00000000000..e01fbc6a12f
--- /dev/null
+++ b/src/intel/compiler/brw_clip_util.c
@@ -0,0 +1,469 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ */
+
+
+#include "main/macros.h"
+#include "main/enums.h"
+#include "program/program.h"
+
+#include "brw_clip.h"
+
+
+struct brw_reg get_tmp( struct brw_clip_compile *c )
+{
+ struct brw_reg tmp = brw_vec4_grf(c->last_tmp, 0);
+
+ if (++c->last_tmp > c->prog_data.total_grf)
+ c->prog_data.total_grf = c->last_tmp;
+
+ return tmp;
+}
+
+static void release_tmp( struct brw_clip_compile *c, struct brw_reg tmp )
+{
+ if (tmp.nr == c->last_tmp-1)
+ c->last_tmp--;
+}
+
+
+static struct brw_reg make_plane_ud(GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ return brw_imm_ud((w<<24) | (z<<16) | (y<<8) | x);
+}
+
+
+void brw_clip_init_planes( struct brw_clip_compile *c )
+{
+ struct brw_codegen *p = &c->func;
+
+ if (!c->key.nr_userclip) {
+ brw_MOV(p, get_element_ud(c->reg.fixed_planes, 0), make_plane_ud( 0, 0, 0xff, 1));
+ brw_MOV(p, get_element_ud(c->reg.fixed_planes, 1), make_plane_ud( 0, 0, 1, 1));
+ brw_MOV(p, get_element_ud(c->reg.fixed_planes, 2), make_plane_ud( 0, 0xff, 0, 1));
+ brw_MOV(p, get_element_ud(c->reg.fixed_planes, 3), make_plane_ud( 0, 1, 0, 1));
+ brw_MOV(p, get_element_ud(c->reg.fixed_planes, 4), make_plane_ud(0xff, 0, 0, 1));
+ brw_MOV(p, get_element_ud(c->reg.fixed_planes, 5), make_plane_ud( 1, 0, 0, 1));
+ }
+}
+
+
+
+#define W 3
+
+/* Project 'pos' to screen space (or back again), overwrite with results:
+ */
+void brw_clip_project_position(struct brw_clip_compile *c, struct brw_reg pos )
+{
+ struct brw_codegen *p = &c->func;
+
+ /* calc rhw
+ */
+ brw_math_invert(p, get_element(pos, W), get_element(pos, W));
+
+ /* value.xyz *= value.rhw
+ */
+ brw_set_default_access_mode(p, BRW_ALIGN_16);
+ brw_MUL(p, brw_writemask(pos, WRITEMASK_XYZ), pos,
+ brw_swizzle(pos, BRW_SWIZZLE_WWWW));
+ brw_set_default_access_mode(p, BRW_ALIGN_1);
+}
+
+
+static void brw_clip_project_vertex( struct brw_clip_compile *c,
+ struct brw_indirect vert_addr )
+{
+ struct brw_codegen *p = &c->func;
+ struct brw_reg tmp = get_tmp(c);
+ GLuint hpos_offset = brw_varying_to_offset(&c->vue_map, VARYING_SLOT_POS);
+ GLuint ndc_offset = brw_varying_to_offset(&c->vue_map,
+ BRW_VARYING_SLOT_NDC);
+
+ /* Fixup position. Extract from the original vertex and re-project
+ * to screen space:
+ */
+ brw_MOV(p, tmp, deref_4f(vert_addr, hpos_offset));
+ brw_clip_project_position(c, tmp);
+ brw_MOV(p, deref_4f(vert_addr, ndc_offset), tmp);
+
+ release_tmp(c, tmp);
+}
+
+
+
+
+/* Interpolate between two vertices and put the result into a0.0.
+ * Increment a0.0 accordingly.
+ *
+ * Beware that dest_ptr can be equal to v0_ptr!
+ */
+void brw_clip_interp_vertex( struct brw_clip_compile *c,
+ struct brw_indirect dest_ptr,
+ struct brw_indirect v0_ptr, /* from */
+ struct brw_indirect v1_ptr, /* to */
+ struct brw_reg t0,
+ bool force_edgeflag)
+{
+ struct brw_codegen *p = &c->func;
+ struct brw_reg t_nopersp, v0_ndc_copy;
+ GLuint slot;
+
+ /* Just copy the vertex header:
+ */
+ /*
+ * After CLIP stage, only first 256 bits of the VUE are read
+ * back on Ironlake, so needn't change it
+ */
+ brw_copy_indirect_to_indirect(p, dest_ptr, v0_ptr, 1);
+
+
+ /* First handle the 3D and NDC interpolation, in case we
+ * need noperspective interpolation. Doing it early has no
+ * performance impact in any case.
+ */
+
+ /* Take a copy of the v0 NDC coordinates, in case dest == v0. */
+ if (c->key.contains_noperspective_varying) {
+ GLuint offset = brw_varying_to_offset(&c->vue_map,
+ BRW_VARYING_SLOT_NDC);
+ v0_ndc_copy = get_tmp(c);
+ brw_MOV(p, v0_ndc_copy, deref_4f(v0_ptr, offset));
+ }
+
+ /* Compute the new 3D position
+ *
+ * dest_hpos = v0_hpos * (1 - t0) + v1_hpos * t0
+ */
+ {
+ GLuint delta = brw_varying_to_offset(&c->vue_map, VARYING_SLOT_POS);
+ struct brw_reg tmp = get_tmp(c);
+ brw_MUL(p, vec4(brw_null_reg()), deref_4f(v1_ptr, delta), t0);
+ brw_MAC(p, tmp, negate(deref_4f(v0_ptr, delta)), t0);
+ brw_ADD(p, deref_4f(dest_ptr, delta), deref_4f(v0_ptr, delta), tmp);
+ release_tmp(c, tmp);
+ }
+
+ /* Recreate the projected (NDC) coordinate in the new vertex header */
+ brw_clip_project_vertex(c, dest_ptr);
+
+ /* If we have noperspective attributes,
+ * we need to compute the screen-space t
+ */
+ if (c->key.contains_noperspective_varying) {
+ GLuint delta = brw_varying_to_offset(&c->vue_map,
+ BRW_VARYING_SLOT_NDC);
+ struct brw_reg tmp = get_tmp(c);
+ t_nopersp = get_tmp(c);
+
+ /* t_nopersp = vec4(v1.xy, dest.xy) */
+ brw_MOV(p, t_nopersp, deref_4f(v1_ptr, delta));
+ brw_MOV(p, tmp, deref_4f(dest_ptr, delta));
+ brw_set_default_access_mode(p, BRW_ALIGN_16);
+ brw_MOV(p,
+ brw_writemask(t_nopersp, WRITEMASK_ZW),
+ brw_swizzle(tmp, BRW_SWIZZLE_XYXY));
+
+ /* t_nopersp = vec4(v1.xy, dest.xy) - v0.xyxy */
+ brw_ADD(p, t_nopersp, t_nopersp,
+ negate(brw_swizzle(v0_ndc_copy, BRW_SWIZZLE_XYXY)));
+
+ /* Add the absolute values of the X and Y deltas so that if
+ * the points aren't in the same place on the screen we get
+ * nonzero values to divide.
+ *
+ * After that, we have vert1 - vert0 in t_nopersp.x and
+ * vertnew - vert0 in t_nopersp.y
+ *
+ * t_nopersp = vec2(|v1.x -v0.x| + |v1.y -v0.y|,
+ * |dest.x-v0.x| + |dest.y-v0.y|)
+ */
+ brw_ADD(p,
+ brw_writemask(t_nopersp, WRITEMASK_XY),
+ brw_abs(brw_swizzle(t_nopersp, BRW_SWIZZLE_XZXZ)),
+ brw_abs(brw_swizzle(t_nopersp, BRW_SWIZZLE_YWYW)));
+ brw_set_default_access_mode(p, BRW_ALIGN_1);
+
+ /* If the points are in the same place, just substitute a
+ * value to avoid divide-by-zero
+ */
+ brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_EQ,
+ vec1(t_nopersp),
+ brw_imm_f(0));
+ brw_IF(p, BRW_EXECUTE_1);
+ brw_MOV(p, t_nopersp, brw_imm_vf4(brw_float_to_vf(1.0),
+ brw_float_to_vf(0.0),
+ brw_float_to_vf(0.0),
+ brw_float_to_vf(0.0)));
+ brw_ENDIF(p);
+
+ /* Now compute t_nopersp = t_nopersp.y/t_nopersp.x and broadcast it. */
+ brw_math_invert(p, get_element(t_nopersp, 0), get_element(t_nopersp, 0));
+ brw_MUL(p, vec1(t_nopersp), vec1(t_nopersp),
+ vec1(suboffset(t_nopersp, 1)));
+ brw_set_default_access_mode(p, BRW_ALIGN_16);
+ brw_MOV(p, t_nopersp, brw_swizzle(t_nopersp, BRW_SWIZZLE_XXXX));
+ brw_set_default_access_mode(p, BRW_ALIGN_1);
+
+ release_tmp(c, tmp);
+ release_tmp(c, v0_ndc_copy);
+ }
+
+ /* Now we can iterate over each attribute
+ * (could be done in pairs?)
+ */
+ for (slot = 0; slot < c->vue_map.num_slots; slot++) {
+ int varying = c->vue_map.slot_to_varying[slot];
+ GLuint delta = brw_vue_slot_to_offset(slot);
+
+ /* HPOS, NDC already handled above */
+ if (varying == VARYING_SLOT_POS || varying == BRW_VARYING_SLOT_NDC)
+ continue;
+
+
+ if (varying == VARYING_SLOT_EDGE) {
+ if (force_edgeflag)
+ brw_MOV(p, deref_4f(dest_ptr, delta), brw_imm_f(1));
+ else
+ brw_MOV(p, deref_4f(dest_ptr, delta), deref_4f(v0_ptr, delta));
+ } else if (varying == VARYING_SLOT_PSIZ) {
+ /* PSIZ doesn't need interpolation because it isn't used by the
+ * fragment shader.
+ */
+ } else if (varying < VARYING_SLOT_MAX) {
+ /* This is a true vertex result (and not a special value for the VUE
+ * header), so interpolate:
+ *
+ * New = attr0 + t*attr1 - t*attr0
+ *
+ * Unless the attribute is flat shaded -- in which case just copy
+ * from one of the sources (doesn't matter which; already copied from pv)
+ */
+ GLuint interp = c->key.interp_mode[slot];
+
+ if (interp != INTERP_MODE_FLAT) {
+ struct brw_reg tmp = get_tmp(c);
+ struct brw_reg t =
+ interp == INTERP_MODE_NOPERSPECTIVE ? t_nopersp : t0;
+
+ brw_MUL(p,
+ vec4(brw_null_reg()),
+ deref_4f(v1_ptr, delta),
+ t);
+
+ brw_MAC(p,
+ tmp,
+ negate(deref_4f(v0_ptr, delta)),
+ t);
+
+ brw_ADD(p,
+ deref_4f(dest_ptr, delta),
+ deref_4f(v0_ptr, delta),
+ tmp);
+
+ release_tmp(c, tmp);
+ }
+ else {
+ brw_MOV(p,
+ deref_4f(dest_ptr, delta),
+ deref_4f(v0_ptr, delta));
+ }
+ }
+ }
+
+ if (c->vue_map.num_slots % 2) {
+ GLuint delta = brw_vue_slot_to_offset(c->vue_map.num_slots);
+
+ brw_MOV(p, deref_4f(dest_ptr, delta), brw_imm_f(0));
+ }
+
+ if (c->key.contains_noperspective_varying)
+ release_tmp(c, t_nopersp);
+}
+
+void brw_clip_emit_vue(struct brw_clip_compile *c,
+ struct brw_indirect vert,
+ enum brw_urb_write_flags flags,
+ GLuint header)
+{
+ struct brw_codegen *p = &c->func;
+ bool allocate = flags & BRW_URB_WRITE_ALLOCATE;
+
+ brw_clip_ff_sync(c);
+
+ /* Any URB entry that is allocated must subsequently be used or discarded,
+ * so it doesn't make sense to mark EOT and ALLOCATE at the same time.
+ */
+ assert(!(allocate && (flags & BRW_URB_WRITE_EOT)));
+
+ /* Copy the vertex from vertn into m1..mN+1:
+ */
+ brw_copy_from_indirect(p, brw_message_reg(1), vert, c->nr_regs);
+
+ /* Overwrite PrimType and PrimStart in the message header, for
+ * each vertex in turn:
+ */
+ brw_MOV(p, get_element_ud(c->reg.R0, 2), brw_imm_ud(header));
+
+
+ /* Send each vertex as a separate write to the urb. This
+ * is different to the concept in brw_sf_emit.c, where
+ * subsequent writes are used to build up a single urb
+ * entry. Each of these writes instantiates a separate
+ * urb entry - (I think... what about 'allocate'?)
+ */
+ brw_urb_WRITE(p,
+ allocate ? c->reg.R0 : retype(brw_null_reg(), BRW_REGISTER_TYPE_UD),
+ 0,
+ c->reg.R0,
+ flags,
+ c->nr_regs + 1, /* msg length */
+ allocate ? 1 : 0, /* response_length */
+ 0, /* urb offset */
+ BRW_URB_SWIZZLE_NONE);
+}
+
+
+
+void brw_clip_kill_thread(struct brw_clip_compile *c)
+{
+ struct brw_codegen *p = &c->func;
+
+ brw_clip_ff_sync(c);
+ /* Send an empty message to kill the thread and release any
+ * allocated urb entry:
+ */
+ brw_urb_WRITE(p,
+ retype(brw_null_reg(), BRW_REGISTER_TYPE_UD),
+ 0,
+ c->reg.R0,
+ BRW_URB_WRITE_UNUSED | BRW_URB_WRITE_EOT_COMPLETE,
+ 1, /* msg len */
+ 0, /* response len */
+ 0,
+ BRW_URB_SWIZZLE_NONE);
+}
+
+
+
+
+struct brw_reg brw_clip_plane0_address( struct brw_clip_compile *c )
+{
+ return brw_address(c->reg.fixed_planes);
+}
+
+
+struct brw_reg brw_clip_plane_stride( struct brw_clip_compile *c )
+{
+ if (c->key.nr_userclip) {
+ return brw_imm_uw(16);
+ }
+ else {
+ return brw_imm_uw(4);
+ }
+}
+
+
+/* Distribute flatshaded attributes from provoking vertex prior to
+ * clipping.
+ */
+void brw_clip_copy_flatshaded_attributes( struct brw_clip_compile *c,
+ GLuint to, GLuint from )
+{
+ struct brw_codegen *p = &c->func;
+
+ for (int i = 0; i < c->vue_map.num_slots; i++) {
+ if (c->key.interp_mode[i] == INTERP_MODE_FLAT) {
+ brw_MOV(p,
+ byte_offset(c->reg.vertex[to], brw_vue_slot_to_offset(i)),
+ byte_offset(c->reg.vertex[from], brw_vue_slot_to_offset(i)));
+ }
+ }
+}
+
+
+
+void brw_clip_init_clipmask( struct brw_clip_compile *c )
+{
+ struct brw_codegen *p = &c->func;
+ struct brw_reg incoming = get_element_ud(c->reg.R0, 2);
+
+ /* Shift so that lowest outcode bit is rightmost:
+ */
+ brw_SHR(p, c->reg.planemask, incoming, brw_imm_ud(26));
+
+ if (c->key.nr_userclip) {
+ struct brw_reg tmp = retype(vec1(get_tmp(c)), BRW_REGISTER_TYPE_UD);
+
+ /* Rearrange userclip outcodes so that they come directly after
+ * the fixed plane bits.
+ */
+ if (p->devinfo->gen == 5 || p->devinfo->is_g4x)
+ brw_AND(p, tmp, incoming, brw_imm_ud(0xff<<14));
+ else
+ brw_AND(p, tmp, incoming, brw_imm_ud(0x3f<<14));
+
+ brw_SHR(p, tmp, tmp, brw_imm_ud(8));
+ brw_OR(p, c->reg.planemask, c->reg.planemask, tmp);
+
+ release_tmp(c, tmp);
+ }
+}
+
+void brw_clip_ff_sync(struct brw_clip_compile *c)
+{
+ struct brw_codegen *p = &c->func;
+
+ if (p->devinfo->gen == 5) {
+ brw_AND(p, brw_null_reg(), c->reg.ff_sync, brw_imm_ud(0x1));
+ brw_inst_set_cond_modifier(p->devinfo, brw_last_inst, BRW_CONDITIONAL_Z);
+ brw_IF(p, BRW_EXECUTE_1);
+ {
+ brw_OR(p, c->reg.ff_sync, c->reg.ff_sync, brw_imm_ud(0x1));
+ brw_ff_sync(p,
+ c->reg.R0,
+ 0,
+ c->reg.R0,
+ 1, /* allocate */
+ 1, /* response length */
+ 0 /* eot */);
+ }
+ brw_ENDIF(p);
+ brw_set_default_predicate_control(p, BRW_PREDICATE_NONE);
+ }
+}
+
+void brw_clip_init_ff_sync(struct brw_clip_compile *c)
+{
+ struct brw_codegen *p = &c->func;
+
+ if (p->devinfo->gen == 5) {
+ brw_MOV(p, c->reg.ff_sync, brw_imm_ud(0));
+ }
+}