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author | Kenneth Graunke <[email protected]> | 2016-11-15 22:59:45 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2016-11-23 16:57:29 -0800 |
commit | 903056e016e3ea52c2f493f8b0938b519ee40894 (patch) | |
tree | 9013d9b41670c8b1a5d639a306dd361cbc1a6e6b /src/intel/common | |
parent | 3b6893b678b4f3594b37b0c709a2fce7f2852eca (diff) |
i965: Use 3DSTATE_CLIP's User Clip Distance Enable bitmask on Gen8+.
Gen6-7.5 specify the user clip distance enable bitmask in 3DSTATE_CLIP.
Gen8+ normally uses the new internal signalling mechanism to select the
one specified in the last enabled shader stage (3DSTATE_VS, DS, or GS).
This is a pretty good fit for Vulkan, or even newer GL, where the
bitmask comes entirely from the shader. But with glClipPlane(),
this is dynamic state, and we have to listen to _NEW_TRASNFORM.
Clip plane enables are the only reason the VS/DS/GS atoms need to
listen to _NEW_TRANSFORM. 3DSTATE_CLIP already has to listen to it
in order to support ARB_clip_control settings.
Setting the "Use the 3DSTATE_CLIP bitmask" force enable bit allows
us to drop _NEW_TRANSFORM from all the shader stage atoms, so we can
re-emit them less often.
Improves performance of OglBatch7 (version 6) by 2.70773% +/- 0.491257%
(n = 38) at 1024x768 on Cherryview.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/intel/common')
0 files changed, 0 insertions, 0 deletions