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author | Chris Wilson <[email protected]> | 2017-06-12 15:17:20 +0100 |
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committer | Chris Wilson <[email protected]> | 2017-07-11 15:46:58 +0100 |
commit | 618be8cc1ad1760103930b69ffbf528d7b861ab3 (patch) | |
tree | c8492df42eb8b31f9f81e57450594c2deca35105 /src/intel/common | |
parent | bf7a4f444110a153268e72cf6bc0a4f610ab05a4 (diff) |
i965: Resolve framebuffers before signaling the fence
From KHR_fence_sync:
When the condition of the sync object is satisfied by the fence
command, the sync is signaled by the associated client API context,
causing any eglClientWaitSyncKHR commands (see below) blocking on
<sync> to unblock. The only condition currently supported is
EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR, which is satisfied by
completion of the fence command corresponding to the sync object,
and all preceding commands in the associated client API context's
command stream. The sync object will not be signaled until all
effects from these commands on the client API's internal and
framebuffer state are fully realized. No other state is affected by
execution of the fence command.
If clients are passing the fence fd (from EGL_ANDROID_native_fence_sync)
to a compositor, that fence must only be signaled once the framebuffer
is resolved and not before as is currently the case.
v2: fixup assert to use GL_SYNC_GPU_COMMANDS_COMPLETE (Chad)
Reported-by: Sergi Granell <[email protected]>
Fixes: c636284ee8ee ("i965/sync: Implement DRI2_Fence extension")
Signed-off-by: Chris Wilson <[email protected]>
Cc: Sergi Granell <[email protected]>
Cc: Rob Clark <[email protected]>
Cc: Chad Versace <[email protected]>
Cc: Daniel Stone <[email protected]>
Cc: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/intel/common')
0 files changed, 0 insertions, 0 deletions