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authorJason Ekstrand <[email protected]>2019-06-19 15:52:55 -0500
committerJason Ekstrand <[email protected]>2019-06-21 14:18:59 +0000
commit13f0c278c528167b14badf8172827412526d2160 (patch)
tree592493d070a1d615832386e4b8fba35e384f545e /src/intel/common/gen_guardband.h
parent60c581b57d9ce5f56900cdbd6cd7f02d125f0635 (diff)
i965,iris: Move guardband calculations to a common location
Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/intel/common/gen_guardband.h')
-rw-r--r--src/intel/common/gen_guardband.h117
1 files changed, 117 insertions, 0 deletions
diff --git a/src/intel/common/gen_guardband.h b/src/intel/common/gen_guardband.h
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+++ b/src/intel/common/gen_guardband.h
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+/*
+ * Copyright © 2019 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+#ifndef GEN_GUARDBAND_H
+#define GEN_GUARDBAND_H
+
+static inline void
+gen_calculate_guardband_size(uint32_t fb_width, uint32_t fb_height,
+ float m00, float m11, float m30, float m31,
+ float *xmin, float *xmax,
+ float *ymin, float *ymax)
+{
+ /* According to the "Vertex X,Y Clamping and Quantization" section of the
+ * Strips and Fans documentation:
+ *
+ * "The vertex X and Y screen-space coordinates are also /clamped/ to the
+ * fixed-point "guardband" range supported by the rasterization hardware"
+ *
+ * and
+ *
+ * "In almost all circumstances, if an object’s vertices are actually
+ * modified by this clamping (i.e., had X or Y coordinates outside of
+ * the guardband extent the rendered object will not match the intended
+ * result. Therefore software should take steps to ensure that this does
+ * not happen - e.g., by clipping objects such that they do not exceed
+ * these limits after the Drawing Rectangle is applied."
+ *
+ * I believe the fundamental restriction is that the rasterizer (in
+ * the SF/WM stages) have a limit on the number of pixels that can be
+ * rasterized. We need to ensure any coordinates beyond the rasterizer
+ * limit are handled by the clipper. So effectively that limit becomes
+ * the clipper's guardband size.
+ *
+ * It goes on to say:
+ *
+ * "In addition, in order to be correctly rendered, objects must have a
+ * screenspace bounding box not exceeding 8K in the X or Y direction.
+ * This additional restriction must also be comprehended by software,
+ * i.e., enforced by use of clipping."
+ *
+ * This makes no sense. Gen7+ hardware supports 16K render targets,
+ * and you definitely need to be able to draw polygons that fill the
+ * surface. Our assumption is that the rasterizer was limited to 8K
+ * on Sandybridge, which only supports 8K surfaces, and it was actually
+ * increased to 16K on Ivybridge and later.
+ *
+ * So, limit the guardband to 16K on Gen7+ and 8K on Sandybridge.
+ */
+ const float gb_size = GEN_GEN >= 7 ? 16384.0f : 8192.0f;
+
+ /* Workaround: prevent gpu hangs on SandyBridge
+ * by disabling guardband clipping for odd dimensions.
+ */
+ if (GEN_GEN == 6 && (fb_width & 1 || fb_height & 1)) {
+ *xmin = -1.0f;
+ *xmax = 1.0f;
+ *ymin = -1.0f;
+ *ymax = 1.0f;
+ return;
+ }
+
+ if (m00 != 0 && m11 != 0) {
+ /* First, we compute the screen-space render area */
+ const float ss_ra_xmin = MIN3( 0, m30 + m00, m30 - m00);
+ const float ss_ra_xmax = MAX3( fb_width, m30 + m00, m30 - m00);
+ const float ss_ra_ymin = MIN3( 0, m31 + m11, m31 - m11);
+ const float ss_ra_ymax = MAX3(fb_height, m31 + m11, m31 - m11);
+
+ /* We want the guardband to be centered on that */
+ const float ss_gb_xmin = (ss_ra_xmin + ss_ra_xmax) / 2 - gb_size;
+ const float ss_gb_xmax = (ss_ra_xmin + ss_ra_xmax) / 2 + gb_size;
+ const float ss_gb_ymin = (ss_ra_ymin + ss_ra_ymax) / 2 - gb_size;
+ const float ss_gb_ymax = (ss_ra_ymin + ss_ra_ymax) / 2 + gb_size;
+
+ /* Now we need it in native device coordinates */
+ const float ndc_gb_xmin = (ss_gb_xmin - m30) / m00;
+ const float ndc_gb_xmax = (ss_gb_xmax - m30) / m00;
+ const float ndc_gb_ymin = (ss_gb_ymin - m31) / m11;
+ const float ndc_gb_ymax = (ss_gb_ymax - m31) / m11;
+
+ /* Thanks to Y-flipping and ORIGIN_UPPER_LEFT, the Y coordinates may be
+ * flipped upside-down. X should be fine though.
+ */
+ assert(ndc_gb_xmin <= ndc_gb_xmax);
+ *xmin = ndc_gb_xmin;
+ *xmax = ndc_gb_xmax;
+ *ymin = MIN2(ndc_gb_ymin, ndc_gb_ymax);
+ *ymax = MAX2(ndc_gb_ymin, ndc_gb_ymax);
+ } else {
+ /* The viewport scales to 0, so nothing will be rendered. */
+ *xmin = 0.0f;
+ *xmax = 0.0f;
+ *ymin = 0.0f;
+ *ymax = 0.0f;
+ }
+}
+
+#endif /* GEN_GUARDBAND_H */