diff options
author | Lionel Landwerlin <[email protected]> | 2017-06-15 23:48:49 +0100 |
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committer | Lionel Landwerlin <[email protected]> | 2017-06-19 22:11:00 +0100 |
commit | 6d759cbd49d840d66bbe27bc929941587be41aa5 (patch) | |
tree | c0b40686f54291a0f456211a9b0a5e7250733031 /src/intel/common/gen_device_info.h | |
parent | c77d98ef32a0f9763d4c8945527d00ab98e748cc (diff) |
intel: common: add number of thread per eu
This will be used by to normalize OA counters.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel/common/gen_device_info.h')
-rw-r--r-- | src/intel/common/gen_device_info.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/intel/common/gen_device_info.h b/src/intel/common/gen_device_info.h index 86daf6e5337..920a3365025 100644 --- a/src/intel/common/gen_device_info.h +++ b/src/intel/common/gen_device_info.h @@ -101,6 +101,12 @@ struct gen_device_info * to change, so we program @max_cs_threads as the lower maximum. */ unsigned num_slices; + + /** + * Number of threads per eu, varies between 4 and 8 between generations. + */ + unsigned num_thread_per_eu; + unsigned l3_banks; unsigned max_vs_threads; /**< Maximum Vertex Shader threads */ unsigned max_tcs_threads; /**< Maximum Hull Shader threads */ |