diff options
author | Jason Ekstrand <[email protected]> | 2017-03-01 11:20:25 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2017-03-01 16:14:03 -0800 |
commit | d5b355ce5fd6dbff61f1f471c38aa62db9d621c4 (patch) | |
tree | 608ec05d1d64672f9cbc65ce8734d4383ba6254f /src/intel/common/gen_debug.h | |
parent | 8048c1953c97de75ccbe33d719ca81f67a5ba255 (diff) |
i965: Move intel_debug.h to intel/common/gen_debug.h
This is shared between the Vulkan and GL drivers as it's a requirement
of the back-end compiler. However, it doesn't really belong in the
compiler. We rename the file to match the prefix of the other stuff in
common and because libdrm defines an intel_debug.h and this avoids a
pile of possible name conflicts.
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/intel/common/gen_debug.h')
-rw-r--r-- | src/intel/common/gen_debug.h | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/src/intel/common/gen_debug.h b/src/intel/common/gen_debug.h new file mode 100644 index 00000000000..24ed7d4bc1b --- /dev/null +++ b/src/intel/common/gen_debug.h @@ -0,0 +1,134 @@ +/* + * Copyright 2003 VMware, Inc. + * Copyright © 2007 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ +#pragma once + +#include <stdint.h> +#include "compiler/shader_enums.h" + +#ifdef __cplusplus +extern "C" { +#endif +/** + * \file gen_debug.h + * + * Basic INTEL_DEBUG environment variable handling. This file defines the + * list of debugging flags, as well as some macros for handling them. + */ + +extern uint64_t INTEL_DEBUG; + +#define DEBUG_TEXTURE (1ull << 0) +#define DEBUG_STATE (1ull << 1) +#define DEBUG_BLIT (1ull << 2) +#define DEBUG_MIPTREE (1ull << 3) +#define DEBUG_PERF (1ull << 4) +#define DEBUG_PERFMON (1ull << 5) +#define DEBUG_BATCH (1ull << 6) +#define DEBUG_PIXEL (1ull << 7) +#define DEBUG_BUFMGR (1ull << 8) +#define DEBUG_FBO (1ull << 9) +#define DEBUG_GS (1ull << 10) +#define DEBUG_SYNC (1ull << 11) +#define DEBUG_PRIMS (1ull << 12) +#define DEBUG_VERTS (1ull << 13) +#define DEBUG_DRI (1ull << 14) +#define DEBUG_SF (1ull << 15) +#define DEBUG_STATS (1ull << 16) +#define DEBUG_WM (1ull << 17) +#define DEBUG_URB (1ull << 18) +#define DEBUG_VS (1ull << 19) +#define DEBUG_CLIP (1ull << 20) +#define DEBUG_AUB (1ull << 21) +#define DEBUG_SHADER_TIME (1ull << 22) +#define DEBUG_BLORP (1ull << 23) +#define DEBUG_NO16 (1ull << 24) +#define DEBUG_NO_DUAL_OBJECT_GS (1ull << 25) +#define DEBUG_OPTIMIZER (1ull << 26) +#define DEBUG_ANNOTATION (1ull << 27) +#define DEBUG_NO8 (1ull << 28) +#define DEBUG_VEC4VS (1ull << 29) +#define DEBUG_SPILL_FS (1ull << 30) +#define DEBUG_SPILL_VEC4 (1ull << 31) +#define DEBUG_CS (1ull << 32) +#define DEBUG_HEX (1ull << 33) +#define DEBUG_NO_COMPACTION (1ull << 34) +#define DEBUG_TCS (1ull << 35) +#define DEBUG_TES (1ull << 36) +#define DEBUG_L3 (1ull << 37) +#define DEBUG_DO32 (1ull << 38) +#define DEBUG_NO_RBC (1ull << 39) + +#ifdef HAVE_ANDROID_PLATFORM +#define LOG_TAG "INTEL-MESA" +#include <cutils/log.h> +#ifndef ALOGW +#define ALOGW LOGW +#endif +#define dbg_printf(...) ALOGW(__VA_ARGS__) +#else +#define dbg_printf(...) fprintf(stderr, __VA_ARGS__) +#endif /* HAVE_ANDROID_PLATFORM */ + +#define DBG(...) do { \ + if (unlikely(INTEL_DEBUG & FILE_DEBUG_FLAG)) \ + dbg_printf(__VA_ARGS__); \ +} while(0) + +#define perf_debug(...) do { \ + static GLuint msg_id = 0; \ + if (unlikely(INTEL_DEBUG & DEBUG_PERF)) \ + dbg_printf(__VA_ARGS__); \ + if (brw->perf_debug) \ + _mesa_gl_debug(&brw->ctx, &msg_id, \ + MESA_DEBUG_SOURCE_API, \ + MESA_DEBUG_TYPE_PERFORMANCE, \ + MESA_DEBUG_SEVERITY_MEDIUM, \ + __VA_ARGS__); \ +} while(0) + +#define WARN_ONCE(cond, fmt...) do { \ + if (unlikely(cond)) { \ + static bool _warned = false; \ + static GLuint msg_id = 0; \ + if (!_warned) { \ + fprintf(stderr, "WARNING: "); \ + fprintf(stderr, fmt); \ + _warned = true; \ + \ + _mesa_gl_debug(ctx, &msg_id, \ + MESA_DEBUG_SOURCE_API, \ + MESA_DEBUG_TYPE_OTHER, \ + MESA_DEBUG_SEVERITY_HIGH, fmt); \ + } \ + } \ +} while (0) + +extern uint64_t intel_debug_flag_for_shader_stage(gl_shader_stage stage); + +extern void brw_process_intel_debug_variable(void); + +#ifdef __cplusplus +} +#endif |