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authorJason Ekstrand <[email protected]>2020-01-16 17:59:43 -0600
committerJason Ekstrand <[email protected]>2020-01-30 18:45:52 -0600
commite1bdb127b6875df602bd736465d597725f326621 (patch)
treec7772845ab6bf4a787f05af3a07fcb7bf78efbe9 /src/intel/blorp
parent9da9abf8a7a605cc9b79bd4240ff715b79ac774a (diff)
anv,iris: Set 3DSTATE_SF::DerefBlockSize to per-poly on Gen12+
According to the BSpec, this should prevent hangs when using shaders with large URB entries. A more precise fix can be done but it requires re-arranging URB setup. Cc: [email protected] Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3454>
Diffstat (limited to 'src/intel/blorp')
-rw-r--r--src/intel/blorp/blorp_genX_exec.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/intel/blorp/blorp_genX_exec.h b/src/intel/blorp/blorp_genX_exec.h
index 9db829c30f2..84b7cac7e67 100644
--- a/src/intel/blorp/blorp_genX_exec.h
+++ b/src/intel/blorp/blorp_genX_exec.h
@@ -671,7 +671,11 @@ blorp_emit_sf_config(struct blorp_batch *batch,
#if GEN_GEN >= 8
- blorp_emit(batch, GENX(3DSTATE_SF), sf);
+ blorp_emit(batch, GENX(3DSTATE_SF), sf) {
+#if GEN_GEN >= 12
+ sf.DerefBlockSize = PerPolyDerefMode;
+#endif
+ }
blorp_emit(batch, GENX(3DSTATE_RASTER), raster) {
raster.CullMode = CULLMODE_NONE;