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authorTimothy Arceri <[email protected]>2020-05-28 10:59:28 +1000
committerMarge Bot <[email protected]>2020-06-03 02:22:23 +0000
commit04dbf709edf069bc720d941fab27c53269336bcf (patch)
treee3c561c6c20d201d7b6cd2da5336afff921807e6 /src/intel/blorp
parentbc79442f3fa23ecb40fcc67ea3cf4fd73fb0d3fe (diff)
nir: add callback to nir_remove_dead_variables()
This allows us to do API specific checks before removing variable without filling nir_remove_dead_variables() with API specific code. In the following patches we will use this to support the removal of dead uniforms in GLSL. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4797>
Diffstat (limited to 'src/intel/blorp')
-rw-r--r--src/intel/blorp/blorp.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/intel/blorp/blorp.c b/src/intel/blorp/blorp.c
index d60d75e16c6..c3181a19e6c 100644
--- a/src/intel/blorp/blorp.c
+++ b/src/intel/blorp/blorp.c
@@ -191,7 +191,7 @@ blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx,
wm_prog_data->base.binding_table.texture_start = BLORP_TEXTURE_BT_INDEX;
brw_preprocess_nir(compiler, nir, NULL);
- nir_remove_dead_variables(nir, nir_var_shader_in);
+ nir_remove_dead_variables(nir, nir_var_shader_in, NULL);
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
if (blorp->compiler->devinfo->gen < 6) {