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authorJason Ekstrand <[email protected]>2016-09-12 15:50:04 -0700
committerJason Ekstrand <[email protected]>2016-09-14 17:51:16 -0700
commitb56f509ee0d6fcf85eb01aecfdcc66fb784fee97 (patch)
tree8ad60e423defef31ec882bbbb584091807b0af01 /src/intel/blorp
parentc779ad3e6613bf318a1cb006a65c45cf7054ac63 (diff)
intel/blorp: Emit 3DSTATE_MULTISAMPLE directly
Previously, we relied on a driver hook for 3DSTATE_MULTISAMPLE. However, now that Vulkan and GL use the same sample positions, we can set up 3DSTATE_MULTISAMPLE directly in blorp and delete the driver hook. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/intel/blorp')
-rw-r--r--src/intel/blorp/blorp_genX_exec.h48
1 files changed, 45 insertions, 3 deletions
diff --git a/src/intel/blorp/blorp_genX_exec.h b/src/intel/blorp/blorp_genX_exec.h
index 5972cc4afd8..aff59e1b9b8 100644
--- a/src/intel/blorp/blorp_genX_exec.h
+++ b/src/intel/blorp/blorp_genX_exec.h
@@ -23,6 +23,7 @@
#include "blorp_priv.h"
#include "common/gen_device_info.h"
+#include "common/gen_sample_positions.h"
#include "intel_aub.h"
/**
@@ -68,8 +69,6 @@ blorp_surface_reloc(struct blorp_batch *batch, uint32_t ss_offset,
static void
blorp_emit_urb_config(struct blorp_batch *batch, unsigned vs_entry_size);
-static void
-blorp_emit_3dstate_multisample(struct blorp_batch *batch, unsigned samples);
/***** BEGIN blorp_exec implementation ******/
@@ -1021,6 +1020,49 @@ blorp_emit_sampler_state(struct blorp_batch *batch,
#endif
}
+static void
+blorp_emit_3dstate_multisample(struct blorp_batch *batch,
+ const struct blorp_params *params)
+{
+ const unsigned samples = params->dst.surf.samples;
+
+ blorp_emit(batch, GENX(3DSTATE_MULTISAMPLE), ms) {
+ ms.NumberofMultisamples = __builtin_ffs(samples) - 1;
+
+#if GEN_GEN >= 8
+ /* The PRM says that this bit is valid only for DX9:
+ *
+ * SW can choose to set this bit only for DX9 API. DX10/OGL API's
+ * should not have any effect by setting or not setting this bit.
+ */
+ ms.PixelPositionOffsetEnable = false;
+ ms.PixelLocation = CENTER;
+#elif GEN_GEN >= 7
+ ms.PixelLocation = PIXLOC_CENTER;
+
+ switch (samples) {
+ case 1:
+ GEN_SAMPLE_POS_1X(ms.Sample);
+ break;
+ case 2:
+ GEN_SAMPLE_POS_2X(ms.Sample);
+ break;
+ case 4:
+ GEN_SAMPLE_POS_4X(ms.Sample);
+ break;
+ case 8:
+ GEN_SAMPLE_POS_8X(ms.Sample);
+ break;
+ default:
+ break;
+ }
+#else
+ ms.PixelLocation = PIXLOC_CENTER;
+ GEN_SAMPLE_POS_4X(ms.Sample);
+#endif
+ }
+}
+
/* 3DSTATE_VIEWPORT_STATE_POINTERS */
static void
blorp_emit_viewport_state(struct blorp_batch *batch,
@@ -1118,7 +1160,7 @@ blorp_exec(struct blorp_batch *batch, const struct blorp_params *params)
if (params->src.addr.buffer)
blorp_emit_sampler_state(batch, params);
- blorp_emit_3dstate_multisample(batch, params->dst.surf.samples);
+ blorp_emit_3dstate_multisample(batch, params);
blorp_emit(batch, GENX(3DSTATE_SAMPLE_MASK), mask) {
mask.SampleMask = (1 << params->dst.surf.samples) - 1;