diff options
author | Jason Ekstrand <[email protected]> | 2016-09-12 15:50:04 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-09-14 17:51:16 -0700 |
commit | b56f509ee0d6fcf85eb01aecfdcc66fb784fee97 (patch) | |
tree | 8ad60e423defef31ec882bbbb584091807b0af01 /src/intel/blorp | |
parent | c779ad3e6613bf318a1cb006a65c45cf7054ac63 (diff) |
intel/blorp: Emit 3DSTATE_MULTISAMPLE directly
Previously, we relied on a driver hook for 3DSTATE_MULTISAMPLE. However,
now that Vulkan and GL use the same sample positions, we can set up
3DSTATE_MULTISAMPLE directly in blorp and delete the driver hook.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/intel/blorp')
-rw-r--r-- | src/intel/blorp/blorp_genX_exec.h | 48 |
1 files changed, 45 insertions, 3 deletions
diff --git a/src/intel/blorp/blorp_genX_exec.h b/src/intel/blorp/blorp_genX_exec.h index 5972cc4afd8..aff59e1b9b8 100644 --- a/src/intel/blorp/blorp_genX_exec.h +++ b/src/intel/blorp/blorp_genX_exec.h @@ -23,6 +23,7 @@ #include "blorp_priv.h" #include "common/gen_device_info.h" +#include "common/gen_sample_positions.h" #include "intel_aub.h" /** @@ -68,8 +69,6 @@ blorp_surface_reloc(struct blorp_batch *batch, uint32_t ss_offset, static void blorp_emit_urb_config(struct blorp_batch *batch, unsigned vs_entry_size); -static void -blorp_emit_3dstate_multisample(struct blorp_batch *batch, unsigned samples); /***** BEGIN blorp_exec implementation ******/ @@ -1021,6 +1020,49 @@ blorp_emit_sampler_state(struct blorp_batch *batch, #endif } +static void +blorp_emit_3dstate_multisample(struct blorp_batch *batch, + const struct blorp_params *params) +{ + const unsigned samples = params->dst.surf.samples; + + blorp_emit(batch, GENX(3DSTATE_MULTISAMPLE), ms) { + ms.NumberofMultisamples = __builtin_ffs(samples) - 1; + +#if GEN_GEN >= 8 + /* The PRM says that this bit is valid only for DX9: + * + * SW can choose to set this bit only for DX9 API. DX10/OGL API's + * should not have any effect by setting or not setting this bit. + */ + ms.PixelPositionOffsetEnable = false; + ms.PixelLocation = CENTER; +#elif GEN_GEN >= 7 + ms.PixelLocation = PIXLOC_CENTER; + + switch (samples) { + case 1: + GEN_SAMPLE_POS_1X(ms.Sample); + break; + case 2: + GEN_SAMPLE_POS_2X(ms.Sample); + break; + case 4: + GEN_SAMPLE_POS_4X(ms.Sample); + break; + case 8: + GEN_SAMPLE_POS_8X(ms.Sample); + break; + default: + break; + } +#else + ms.PixelLocation = PIXLOC_CENTER; + GEN_SAMPLE_POS_4X(ms.Sample); +#endif + } +} + /* 3DSTATE_VIEWPORT_STATE_POINTERS */ static void blorp_emit_viewport_state(struct blorp_batch *batch, @@ -1118,7 +1160,7 @@ blorp_exec(struct blorp_batch *batch, const struct blorp_params *params) if (params->src.addr.buffer) blorp_emit_sampler_state(batch, params); - blorp_emit_3dstate_multisample(batch, params->dst.surf.samples); + blorp_emit_3dstate_multisample(batch, params); blorp_emit(batch, GENX(3DSTATE_SAMPLE_MASK), mask) { mask.SampleMask = (1 << params->dst.surf.samples) - 1; |