diff options
author | Jason Ekstrand <[email protected]> | 2016-10-06 23:08:08 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-10-14 15:39:41 -0700 |
commit | bc4bb5a7e302569f593882feabff1379b640022a (patch) | |
tree | 294c65c605387b8703390f68d3ddae309bc2b6f5 /src/intel/blorp | |
parent | 7017742ad726e5d396027223f7a9fcf6f9fa1807 (diff) |
intel/blorp: Emit more complete DEPTH_STENCIL state
This should now set the pipeline up properly for doing depth and/or stencil
clears by plumbing through depth/stencil test values. We are now also
emitting color calculator state for blorp operations without an actual
shader because that is where the stencil reference value goes pre-SKL.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/intel/blorp')
-rw-r--r-- | src/intel/blorp/blorp_genX_exec.h | 56 | ||||
-rw-r--r-- | src/intel/blorp/blorp_priv.h | 2 |
2 files changed, 47 insertions, 11 deletions
diff --git a/src/intel/blorp/blorp_genX_exec.h b/src/intel/blorp/blorp_genX_exec.h index 69424c44370..6b64c7fd995 100644 --- a/src/intel/blorp/blorp_genX_exec.h +++ b/src/intel/blorp/blorp_genX_exec.h @@ -891,11 +891,17 @@ static uint32_t blorp_emit_color_calc_state(struct blorp_batch *batch, const struct blorp_params *params) { + struct GENX(COLOR_CALC_STATE) cc = { 0 }; + +#if GEN_GEN <= 8 + cc.StencilReferenceValue = params->stencil_ref; +#endif + uint32_t offset; void *state = blorp_alloc_dynamic_state(batch, AUB_TRACE_CC_STATE, GENX(COLOR_CALC_STATE_length) * 4, 64, &offset); - memset(state, 0, GENX(COLOR_CALC_STATE_length) * 4); + GENX(COLOR_CALC_STATE_pack)(NULL, state, &cc); #if GEN_GEN >= 7 blorp_emit(batch, GENX(3DSTATE_CC_STATE_POINTERS), sp) { @@ -921,16 +927,44 @@ blorp_emit_depth_stencil_state(struct blorp_batch *batch, struct GENX(DEPTH_STENCIL_STATE) ds = { 0 }; #endif - ds.DepthBufferWriteEnable = params->depth.addr.buffer != NULL; + if (params->depth.addr.buffer) { + ds.DepthBufferWriteEnable = true; - /* See the following sections of the Sandy Bridge PRM, Volume 1, Part2: - * - 7.5.3.1 Depth Buffer Clear - * - 7.5.3.2 Depth Buffer Resolve - * - 7.5.3.3 Hierarchical Depth Buffer Resolve - */ - if (params->hiz_op == BLORP_HIZ_OP_DEPTH_RESOLVE) { - ds.DepthTestEnable = true; - ds.DepthTestFunction = COMPAREFUNCTION_NEVER; + switch (params->hiz_op) { + case BLORP_HIZ_OP_NONE: + ds.DepthTestEnable = true; + ds.DepthTestFunction = COMPAREFUNCTION_ALWAYS; + break; + + /* See the following sections of the Sandy Bridge PRM, Volume 2, Part1: + * - 7.5.3.1 Depth Buffer Clear + * - 7.5.3.2 Depth Buffer Resolve + * - 7.5.3.3 Hierarchical Depth Buffer Resolve + */ + case BLORP_HIZ_OP_DEPTH_RESOLVE: + ds.DepthTestEnable = true; + ds.DepthTestFunction = COMPAREFUNCTION_NEVER; + break; + + case BLORP_HIZ_OP_DEPTH_CLEAR: + case BLORP_HIZ_OP_HIZ_RESOLVE: + ds.DepthTestEnable = false; + break; + } + } + + if (params->stencil.addr.buffer) { + ds.StencilBufferWriteEnable = true; + ds.StencilTestEnable = true; + ds.DoubleSidedStencilEnable = false; + + ds.StencilTestFunction = COMPAREFUNCTION_ALWAYS; + ds.StencilPassDepthPassOp = STENCILOP_REPLACE; + + ds.StencilWriteMask = params->stencil_mask; +#if GEN_GEN >= 9 + ds.StencilReferenceValue = params->stencil_ref; +#endif } #if GEN_GEN >= 8 @@ -1186,8 +1220,8 @@ blorp_exec(struct blorp_batch *batch, const struct blorp_params *params) if (params->wm_prog_data) { blend_state_offset = blorp_emit_blend_state(batch, params); - color_calc_state_offset = blorp_emit_color_calc_state(batch, params); } + color_calc_state_offset = blorp_emit_color_calc_state(batch, params); depth_stencil_state_offset = blorp_emit_depth_stencil_state(batch, params); #if GEN_GEN <= 6 diff --git a/src/intel/blorp/blorp_priv.h b/src/intel/blorp/blorp_priv.h index 2250a7a9fdf..e63aca8448b 100644 --- a/src/intel/blorp/blorp_priv.h +++ b/src/intel/blorp/blorp_priv.h @@ -181,6 +181,8 @@ struct blorp_params uint32_t x1; uint32_t y1; float z; + uint8_t stencil_mask; + uint8_t stencil_ref; struct brw_blorp_surface_info depth; struct brw_blorp_surface_info stencil; uint32_t depth_format; |