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authorJason Ekstrand <[email protected]>2017-02-08 12:47:01 -0800
committerJason Ekstrand <[email protected]>2017-02-13 09:24:43 -0800
commite233db6e93e523952577d0314ed68276bda34479 (patch)
tree173b1c0cf0f3d22c6c90b6257bdaf22fc39e025a /src/intel/blorp
parentbd1c61261f2d5946dd49f561d330f776a939d705 (diff)
intel/blorp: Swizzle clear colors on the CPU
It's trivial to swizzle clear colors on the CPU, easily deals with the hardware restrictions for render target swizzles, and makes swizzled clears work on all hardware as opposed to just HSW+. Reviewed-by: Juan A. Suarez Romero <[email protected]> Cc: "17.0" <[email protected]>
Diffstat (limited to 'src/intel/blorp')
-rw-r--r--src/intel/blorp/blorp_clear.c48
1 files changed, 30 insertions, 18 deletions
diff --git a/src/intel/blorp/blorp_clear.c b/src/intel/blorp/blorp_clear.c
index 8ea22ac0ad3..4d63bbe4d9a 100644
--- a/src/intel/blorp/blorp_clear.c
+++ b/src/intel/blorp/blorp_clear.c
@@ -328,6 +328,26 @@ blorp_fast_clear(struct blorp_batch *batch,
batch->blorp->exec(batch, &params);
}
+static union isl_color_value
+swizzle_color_value(union isl_color_value src, struct isl_swizzle swizzle)
+{
+ union isl_color_value dst = { .u32 = { 0, } };
+
+ /* We assign colors in ABGR order so that the first one will be taken in
+ * RGBA precedence order. According to the PRM docs for shader channel
+ * select, this matches Haswell hardware behavior.
+ */
+ if ((unsigned)(swizzle.a - ISL_CHANNEL_SELECT_RED) < 4)
+ dst.u32[swizzle.a - ISL_CHANNEL_SELECT_RED] = src.u32[3];
+ if ((unsigned)(swizzle.b - ISL_CHANNEL_SELECT_RED) < 4)
+ dst.u32[swizzle.b - ISL_CHANNEL_SELECT_RED] = src.u32[2];
+ if ((unsigned)(swizzle.g - ISL_CHANNEL_SELECT_RED) < 4)
+ dst.u32[swizzle.g - ISL_CHANNEL_SELECT_RED] = src.u32[1];
+ if ((unsigned)(swizzle.r - ISL_CHANNEL_SELECT_RED) < 4)
+ dst.u32[swizzle.r - ISL_CHANNEL_SELECT_RED] = src.u32[0];
+
+ return dst;
+}
void
blorp_clear(struct blorp_batch *batch,
@@ -346,6 +366,14 @@ blorp_clear(struct blorp_batch *batch,
params.x1 = x1;
params.y1 = y1;
+ /* Manually apply the clear destination swizzle. This way swizzled clears
+ * will work for swizzles which we can't normally use for rendering and it
+ * also ensures that they work on pre-Haswell hardware which can't swizlle
+ * at all.
+ */
+ clear_color = swizzle_color_value(clear_color, swizzle);
+ swizzle = ISL_SWIZZLE_IDENTITY;
+
if (format == ISL_FORMAT_R9G9B9E5_SHAREDEXP) {
clear_color.u32[0] = float3_to_rgb9e5(clear_color.f32);
format = ISL_FORMAT_R32_UINT;
@@ -353,24 +381,8 @@ blorp_clear(struct blorp_batch *batch,
/* Broadwell and earlier cannot render to this format so we need to work
* around it by swapping the colors around and using B4G4R4A4 instead.
*/
-
- /* First, we apply the swizzle. */
- union isl_color_value old;
- assert((unsigned)(swizzle.r - ISL_CHANNEL_SELECT_RED) < 4);
- assert((unsigned)(swizzle.g - ISL_CHANNEL_SELECT_RED) < 4);
- assert((unsigned)(swizzle.b - ISL_CHANNEL_SELECT_RED) < 4);
- assert((unsigned)(swizzle.a - ISL_CHANNEL_SELECT_RED) < 4);
- old.u32[swizzle.r - ISL_CHANNEL_SELECT_RED] = clear_color.u32[0];
- old.u32[swizzle.g - ISL_CHANNEL_SELECT_RED] = clear_color.u32[1];
- old.u32[swizzle.b - ISL_CHANNEL_SELECT_RED] = clear_color.u32[2];
- old.u32[swizzle.a - ISL_CHANNEL_SELECT_RED] = clear_color.u32[3];
- swizzle = ISL_SWIZZLE_IDENTITY;
-
- /* Now we re-order for the new format */
- clear_color.u32[0] = old.u32[1];
- clear_color.u32[1] = old.u32[2];
- clear_color.u32[2] = old.u32[3];
- clear_color.u32[3] = old.u32[0];
+ const struct isl_swizzle ARGB = ISL_SWIZZLE(ALPHA, RED, GREEN, BLUE);
+ clear_color = swizzle_color_value(clear_color, ARGB);
format = ISL_FORMAT_B4G4R4A4_UNORM;
}