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authorJason Ekstrand <[email protected]>2016-09-12 15:50:05 -0700
committerJason Ekstrand <[email protected]>2016-09-14 17:51:16 -0700
commita814e18c96ccc70473103cf08a675265f0d1b3c9 (patch)
tree33e031db4fab6f725803a105636f7d779771fc83 /src/intel/blorp
parentb56f509ee0d6fcf85eb01aecfdcc66fb784fee97 (diff)
intel/blorp: Stop setting 3DSTATE_DRAWING_RECTANGLE
The Vulkan driver sets 3DSTATE_DRAWING_RECTANGLE once to MAX_INT x MAX_INT at the GPU initialization time and never sets it again. The GL driver sets it every time the framebuffer changes. Originally, blorp set it to the size of the drawing area but meant we had to set it back in the Vulkan driver. Instead, we can easily just do that in the GL driver's blorp_exec implementation and not set it in blorp core. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/intel/blorp')
-rw-r--r--src/intel/blorp/blorp_genX_exec.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/intel/blorp/blorp_genX_exec.h b/src/intel/blorp/blorp_genX_exec.h
index aff59e1b9b8..eb4a5b9f05a 100644
--- a/src/intel/blorp/blorp_genX_exec.h
+++ b/src/intel/blorp/blorp_genX_exec.h
@@ -1216,11 +1216,6 @@ blorp_exec(struct blorp_batch *batch, const struct blorp_params *params)
clear.DepthClearValue = params->depth.clear_color.u32[0];
}
- blorp_emit(batch, GENX(3DSTATE_DRAWING_RECTANGLE), rect) {
- rect.ClippedDrawingRectangleXMax = MAX2(params->x1, params->x0) - 1;
- rect.ClippedDrawingRectangleYMax = MAX2(params->y1, params->y0) - 1;
- }
-
blorp_emit(batch, GENX(3DPRIMITIVE), prim) {
prim.VertexAccessType = SEQUENTIAL;
prim.PrimitiveTopologyType = _3DPRIM_RECTLIST;