diff options
author | Jason Ekstrand <[email protected]> | 2016-09-12 15:50:05 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-09-14 17:51:16 -0700 |
commit | a814e18c96ccc70473103cf08a675265f0d1b3c9 (patch) | |
tree | 33e031db4fab6f725803a105636f7d779771fc83 /src/intel/blorp | |
parent | b56f509ee0d6fcf85eb01aecfdcc66fb784fee97 (diff) |
intel/blorp: Stop setting 3DSTATE_DRAWING_RECTANGLE
The Vulkan driver sets 3DSTATE_DRAWING_RECTANGLE once to MAX_INT x MAX_INT
at the GPU initialization time and never sets it again. The GL driver sets
it every time the framebuffer changes. Originally, blorp set it to the
size of the drawing area but meant we had to set it back in the Vulkan
driver. Instead, we can easily just do that in the GL driver's blorp_exec
implementation and not set it in blorp core.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/intel/blorp')
-rw-r--r-- | src/intel/blorp/blorp_genX_exec.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/intel/blorp/blorp_genX_exec.h b/src/intel/blorp/blorp_genX_exec.h index aff59e1b9b8..eb4a5b9f05a 100644 --- a/src/intel/blorp/blorp_genX_exec.h +++ b/src/intel/blorp/blorp_genX_exec.h @@ -1216,11 +1216,6 @@ blorp_exec(struct blorp_batch *batch, const struct blorp_params *params) clear.DepthClearValue = params->depth.clear_color.u32[0]; } - blorp_emit(batch, GENX(3DSTATE_DRAWING_RECTANGLE), rect) { - rect.ClippedDrawingRectangleXMax = MAX2(params->x1, params->x0) - 1; - rect.ClippedDrawingRectangleYMax = MAX2(params->y1, params->y0) - 1; - } - blorp_emit(batch, GENX(3DPRIMITIVE), prim) { prim.VertexAccessType = SEQUENTIAL; prim.PrimitiveTopologyType = _3DPRIM_RECTLIST; |