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authorJason Ekstrand <[email protected]>2017-11-21 14:00:44 -0800
committerJason Ekstrand <[email protected]>2018-02-20 13:49:24 -0800
commit79918389739e178da117ec3195594eaeaa943284 (patch)
treeb3edb7925be44831eeb9a64c561ca8f473ee933a /src/intel/blorp
parent1900dd76d049d99f9bf256cccb1dee3a5ec3cb3b (diff)
intel/blorp: Add a blorp_hiz_clear_depth_stencil helper
This is similar to blorp_gen8_hiz_clear_attachments except that it takes actual images instead of trusting in the already set depth state. Reviewed-by: Nanley Chery <[email protected]>
Diffstat (limited to 'src/intel/blorp')
-rw-r--r--src/intel/blorp/blorp.h11
-rw-r--r--src/intel/blorp/blorp_clear.c53
2 files changed, 64 insertions, 0 deletions
diff --git a/src/intel/blorp/blorp.h b/src/intel/blorp/blorp.h
index ce3762c42fa..4626f2f83c2 100644
--- a/src/intel/blorp/blorp.h
+++ b/src/intel/blorp/blorp.h
@@ -170,6 +170,17 @@ blorp_can_hiz_clear_depth(uint8_t gen, enum isl_format format,
uint32_t num_samples,
uint32_t x0, uint32_t y0,
uint32_t x1, uint32_t y1);
+void
+blorp_hiz_clear_depth_stencil(struct blorp_batch *batch,
+ const struct blorp_surf *depth,
+ const struct blorp_surf *stencil,
+ uint32_t level,
+ uint32_t start_layer, uint32_t num_layers,
+ uint32_t x0, uint32_t y0,
+ uint32_t x1, uint32_t y1,
+ bool clear_depth, float depth_value,
+ bool clear_stencil, uint8_t stencil_value);
+
void
blorp_gen8_hiz_clear_attachments(struct blorp_batch *batch,
diff --git a/src/intel/blorp/blorp_clear.c b/src/intel/blorp/blorp_clear.c
index 421a6c5d345..dde116fa260 100644
--- a/src/intel/blorp/blorp_clear.c
+++ b/src/intel/blorp/blorp_clear.c
@@ -612,6 +612,59 @@ blorp_can_hiz_clear_depth(uint8_t gen, enum isl_format format,
return true;
}
+void
+blorp_hiz_clear_depth_stencil(struct blorp_batch *batch,
+ const struct blorp_surf *depth,
+ const struct blorp_surf *stencil,
+ uint32_t level,
+ uint32_t start_layer, uint32_t num_layers,
+ uint32_t x0, uint32_t y0,
+ uint32_t x1, uint32_t y1,
+ bool clear_depth, float depth_value,
+ bool clear_stencil, uint8_t stencil_value)
+{
+ struct blorp_params params;
+ blorp_params_init(&params);
+
+ /* This requires WM_HZ_OP which only exists on gen8+ */
+ assert(ISL_DEV_GEN(batch->blorp->isl_dev) >= 8);
+
+ params.hiz_op = ISL_AUX_OP_FAST_CLEAR;
+ params.num_layers = 1;
+
+ params.x0 = x0;
+ params.y0 = y0;
+ params.x1 = x1;
+ params.y1 = y1;
+
+ for (uint32_t l = 0; l < num_layers; l++) {
+ const uint32_t layer = start_layer + l;
+ if (clear_stencil) {
+ brw_blorp_surface_info_init(batch->blorp, &params.stencil, stencil,
+ level, layer,
+ ISL_FORMAT_UNSUPPORTED, true);
+ params.stencil_mask = 0xff;
+ params.stencil_ref = stencil_value;
+ params.num_samples = params.stencil.surf.samples;
+ }
+
+ if (clear_depth) {
+ /* If we're clearing depth, we must have HiZ */
+ assert(depth && depth->aux_usage == ISL_AUX_USAGE_HIZ);
+
+ brw_blorp_surface_info_init(batch->blorp, &params.depth, depth,
+ level, layer,
+ ISL_FORMAT_UNSUPPORTED, true);
+ params.depth.clear_color.f32[0] = depth_value;
+ params.depth_format =
+ isl_format_get_depth_format(depth->surf->format, false);
+ params.num_samples = params.depth.surf.samples;
+ }
+
+ batch->blorp->exec(batch, &params);
+ }
+}
+
/* Given a depth stencil attachment, this function performs a fast depth clear
* on a depth portion and a regular clear on the stencil portion. When
* performing a fast depth clear on the depth portion, the HiZ buffer is simply