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authorJason Ekstrand <[email protected]>2016-09-12 11:46:22 -0700
committerJason Ekstrand <[email protected]>2016-09-12 16:48:56 -0700
commit2519237c2495adb9564062eed6b9cd225b886dc0 (patch)
treefd0d488e6cb18e1cd8ffa8dde018ff04cbf1caa2 /src/intel/blorp
parent48f195d7c6483ed00a6d02526c6f35bb527fcaba (diff)
intel/blorp: Handle the 512 layers restriction on Sandy Bridge
Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel/blorp')
-rw-r--r--src/intel/blorp/blorp.c6
-rw-r--r--src/intel/blorp/blorp_clear.c17
2 files changed, 19 insertions, 4 deletions
diff --git a/src/intel/blorp/blorp.c b/src/intel/blorp/blorp.c
index 17c1ff4c134..8dfebbcb2ad 100644
--- a/src/intel/blorp/blorp.c
+++ b/src/intel/blorp/blorp.c
@@ -139,6 +139,12 @@ brw_blorp_surface_info_init(struct blorp_context *blorp,
info->view.array_len -= info->view.base_array_layer;
info->z_offset = 0;
}
+
+ /* Sandy Bridge has a limit of a maximum of 512 layers for layered
+ * rendering.
+ */
+ if (is_render_target && blorp->isl_dev->info->gen == 6)
+ info->view.array_len = MIN2(info->view.array_len, 512);
}
diff --git a/src/intel/blorp/blorp_clear.c b/src/intel/blorp/blorp_clear.c
index cba48234f96..2213ada2c6c 100644
--- a/src/intel/blorp/blorp_clear.c
+++ b/src/intel/blorp/blorp_clear.c
@@ -246,7 +246,6 @@ blorp_clear(struct blorp_batch *batch,
{
struct blorp_params params;
blorp_params_init(&params);
- params.num_layers = num_layers;
params.x0 = x0;
params.y0 = y0;
@@ -278,10 +277,20 @@ blorp_clear(struct blorp_batch *batch,
blorp_params_get_clear_kernel(batch->blorp, &params,
use_simd16_replicated_data);
- brw_blorp_surface_info_init(batch->blorp, &params.dst, surf, level,
- start_layer, format, true);
+ while (num_layers > 0) {
+ brw_blorp_surface_info_init(batch->blorp, &params.dst, surf, level,
+ start_layer, format, true);
- batch->blorp->exec(batch, &params);
+ /* We may be restricted on the number of layers we can bind at any one
+ * time. In particular, Sandy Bridge has a maximum number of layers of
+ * 512 but a maximum 3D texture size is much larger.
+ */
+ params.num_layers = MIN2(params.dst.view.array_len, num_layers);
+ batch->blorp->exec(batch, &params);
+
+ start_layer += params.num_layers;
+ num_layers -= params.num_layers;
+ }
}
void