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author | Lionel Landwerlin <[email protected]> | 2018-09-04 15:45:32 +0100 |
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committer | Lionel Landwerlin <[email protected]> | 2019-03-07 15:08:31 +0000 |
commit | bf93084f44965d1daae688fae46615d310e41385 (patch) | |
tree | 5088effffba6f804f907a7233b4931512818e118 /src/intel/blorp/meson.build | |
parent | acb50d6b1ff1b73a66e88862c99b65d87869e01d (diff) |
intel/decoders: limit number of decoded batchbuffers
IGT has a test to hang the GPU that works by having a batch buffer
jump back into itself, trigger an infinite loop on the command stream.
As our implementation of the decoding is "perfectly" mimicking the
hardware, our decoder also "hangs". This change limits the number of
batch buffer we'll decode before we bail to 100.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
Diffstat (limited to 'src/intel/blorp/meson.build')
0 files changed, 0 insertions, 0 deletions