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authorLionel Landwerlin <[email protected]>2018-09-04 15:45:32 +0100
committerLionel Landwerlin <[email protected]>2019-03-07 15:08:31 +0000
commitbf93084f44965d1daae688fae46615d310e41385 (patch)
tree5088effffba6f804f907a7233b4931512818e118 /src/intel/blorp/meson.build
parentacb50d6b1ff1b73a66e88862c99b65d87869e01d (diff)
intel/decoders: limit number of decoded batchbuffers
IGT has a test to hang the GPU that works by having a batch buffer jump back into itself, trigger an infinite loop on the command stream. As our implementation of the decoding is "perfectly" mimicking the hardware, our decoder also "hangs". This change limits the number of batch buffer we'll decode before we bail to 100. Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Rafael Antognolli <[email protected]>
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