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author | Jason Ekstrand <[email protected]> | 2016-10-06 22:10:34 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-10-14 15:39:41 -0700 |
commit | 563fa63bf2245e84584efb1143ea5acd7374df46 (patch) | |
tree | b533a1dd6c384c7d9865356b4563060f39d40454 /src/intel/blorp/blorp_priv.h | |
parent | f180faab79edc713a203cf5596257613b81741b3 (diff) |
intel/blorp: Add support for binding an actual stencil buffer
While we're here, we also make depth without HiZ work.
v2:
- Use the correct surface type for 1-D on SKL+
- Set QPitch on BDW+
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/intel/blorp/blorp_priv.h')
-rw-r--r-- | src/intel/blorp/blorp_priv.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/intel/blorp/blorp_priv.h b/src/intel/blorp/blorp_priv.h index c7989d9974c..2250a7a9fdf 100644 --- a/src/intel/blorp/blorp_priv.h +++ b/src/intel/blorp/blorp_priv.h @@ -182,6 +182,7 @@ struct blorp_params uint32_t y1; float z; struct brw_blorp_surface_info depth; + struct brw_blorp_surface_info stencil; uint32_t depth_format; struct brw_blorp_surface_info src; struct brw_blorp_surface_info dst; |