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authorJason Ekstrand <[email protected]>2016-10-06 22:10:34 -0700
committerJason Ekstrand <[email protected]>2016-10-14 15:39:41 -0700
commit563fa63bf2245e84584efb1143ea5acd7374df46 (patch)
treeb533a1dd6c384c7d9865356b4563060f39d40454 /src/intel/blorp/blorp_priv.h
parentf180faab79edc713a203cf5596257613b81741b3 (diff)
intel/blorp: Add support for binding an actual stencil buffer
While we're here, we also make depth without HiZ work. v2: - Use the correct surface type for 1-D on SKL+ - Set QPitch on BDW+ Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/intel/blorp/blorp_priv.h')
-rw-r--r--src/intel/blorp/blorp_priv.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/intel/blorp/blorp_priv.h b/src/intel/blorp/blorp_priv.h
index c7989d9974c..2250a7a9fdf 100644
--- a/src/intel/blorp/blorp_priv.h
+++ b/src/intel/blorp/blorp_priv.h
@@ -182,6 +182,7 @@ struct blorp_params
uint32_t y1;
float z;
struct brw_blorp_surface_info depth;
+ struct brw_blorp_surface_info stencil;
uint32_t depth_format;
struct brw_blorp_surface_info src;
struct brw_blorp_surface_info dst;