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authorJason Ekstrand <[email protected]>2018-05-25 12:27:17 -0700
committerJason Ekstrand <[email protected]>2018-05-25 14:01:44 -0700
commitae514ca695a599cdd0b7c22f48fd4d721671b0cb (patch)
tree4e4925626076b41769ea15905ba2771754e4424a /src/intel/blorp/blorp.h
parent2f65c67043529f8f7fca8514f88251f935e61c2c (diff)
intel/blorp: Support blits and clears on surfaces with offsets
For certain EGLImage cases, we represent a single slice or LOD of an image with a byte offset to a tile and X/Y intratile offsets to the given slice. Most of i965 is fine with this but it breaks blorp. This is a terrible way to represent slices of a surface in EGL and we should stop some day but that's a very scary and thorny path. This gets blorp to start working with those surfaces and fixes some dEQP EGL test bugs. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106629 Cc: [email protected] Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel/blorp/blorp.h')
-rw-r--r--src/intel/blorp/blorp.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/intel/blorp/blorp.h b/src/intel/blorp/blorp.h
index f22110bc840..0a10ff91576 100644
--- a/src/intel/blorp/blorp.h
+++ b/src/intel/blorp/blorp.h
@@ -114,6 +114,9 @@ struct blorp_surf
* that it contains a swizzle of RGBA and resource min LOD of 0.
*/
struct blorp_address clear_color_addr;
+
+ /* Only allowed for simple 2D non-MSAA surfaces */
+ uint32_t tile_x_sa, tile_y_sa;
};
void