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authorJason Ekstrand <[email protected]>2017-10-03 15:23:07 -0700
committerJason Ekstrand <[email protected]>2018-03-07 12:13:47 -0800
commitdfe18be09e38c6c534474f3b666a1a57755c7731 (patch)
treeedffcf060107290246c78a37f01778218def7b07 /src/intel/Makefile.sources
parentff9db1a4cc0eefece2d0485a169b2a289b2ff6ef (diff)
anv: Implement vkCmdDispatchBase
This is part of the device groups extension/feature but it's a decent chunk of work in its own right so it's worth breaking into its own patch. The mechanism we use is fairly straightforward: we just push the base work group id into the shader and add it to the work group id we get from dispatch. Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Diffstat (limited to 'src/intel/Makefile.sources')
-rw-r--r--src/intel/Makefile.sources1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/intel/Makefile.sources b/src/intel/Makefile.sources
index 72901db901c..91c71a8dfaf 100644
--- a/src/intel/Makefile.sources
+++ b/src/intel/Makefile.sources
@@ -226,6 +226,7 @@ VULKAN_FILES := \
vulkan/anv_image.c \
vulkan/anv_intel.c \
vulkan/anv_nir.h \
+ vulkan/anv_nir_add_base_work_group_id.c \
vulkan/anv_nir_apply_pipeline_layout.c \
vulkan/anv_nir_lower_input_attachments.c \
vulkan/anv_nir_lower_multiview.c \