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authorJason Ekstrand <[email protected]>2020-03-26 12:57:36 -0500
committerMarge Bot <[email protected]>2020-03-31 08:12:07 +0000
commit896a7c28eb4b993751bb49659de7511b3fc68756 (patch)
tree5dde5918dafbf11f6010ce57f74229d72ab035ec /src/intel/Makefile.perf.am
parent63bec07e14d1cd8e01bf45bcda341bb364620cfc (diff)
anv/allocator: Use util_dynarray for blocks in anv_state_stream
When we originally wrote a bunch of the allocation data structures, we re-used the GPU memory for CPU-side data structures. It's a bit more memory efficient and usually ok. However, this has a couple of problems: 1. It makes it MUCH more likely that the GPU will accidentlly stomp CPU-side data structures and cause nearly impossible to debug crashes. 2. With discrete GPUs, the memory will be mapped somehow and that map may be across the BAR so it could have horribly slow CPU access. This is bad for our CPU-side data structures. In the case of anv_state_stream, it also made the data structure massively more complex than it needed to be. Reviewed-by: Lionel Landwerlin <[email protected]> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4336> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4336>
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